Hello everyone. As a wet-behind-the-ears EP game master, I'm finding it difficult to translate the exceedingly rich and vibrant setting of EP into a narrative as I run my adventures. It is particularly true in the application of the rules mechanics. What I'm finding is that the setting seems an amazing backdrop for short stories or flash fiction, but as I try and make it interactive with a group of five other casual gamers, the depth of the experience leaves me feeling like I've thinned things out too much.
Take networking on the mesh. The PCs are trying to track down information on a target. They roll their Autonomist-networking skill check and get a success (or failure, either way). I now want to give them their next breadcrumb to send them on their way, but in terms of the setting a complex interaction has just occurred. They reached into their entoptic displays, worked out an internal dialogue with their muse and had probably 10-20 rapid fire mesh exchanges with their social network to try and locate an individual with access to the knowledge they want. For expediency sake, I want to just say: "Okay, after a bit of snooping around, you found out X information," but then I feel I'm selling the game experience flat by not creating an ad hoc description of the types of interactions they just went through.
Does anyone here have some strong success stories or techniques for establishing and maintaining the mystique of a transhuman lifestyle while keeping the game action moving? It's especially difficult because the group I'm involved in are all casual Sunday gamers and aren't playing out of excitement towards the setting. They just want to roll some dice and have fun. They're not digging through the text themselves to immerse themselves in the environment, so I can't rely on their knowledge of EP to be that in-depth. I want to be adaptable and not bury them with exposition, but also avoid making what should be a wondrous environment blasé. I appreciate any inputs. Thanks!