Eclipse Phase, Second Edition, to be released in 2017

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AdamJury AdamJury's picture
Eclipse Phase, Second Edition, to be released in 2017

Posthuman Studios is pleased to announce: Eclipse Phase, Second Edition, will be released this year, after a Kickstarter project and Open Playtest. The Kickstarter and Open Playtest will go live very soon, with the new edition planned for release in October.

We’ve been working on Eclipse Phase, Second Edition for a while now, conducting private playtests and refining our approach to the game, the book, and the product line. We’re really excited about folding in the lessons we’ve learned and addressing feedback from Eclipse Phase fans.

We have made five key changes to the game:

  • Faster Character Creation — package-buy character creation lets people build characters quickly without overlooking necessary items. Point-based character creation and tweaking is still available.

  • Streamlined Resleeving — an aptitude-linked pool system means that skills don’t need to be recalculated when a character resleeves.

  • Updated Gameplay — number of skills reduced, necessary skills made easier to acquire, gear costs eliminated.

  • Four Sample Teams — pre-fabbed teams can be dropped right into a game and serve as examples of balanced parties.

  • Redesigned Book — a spread-based organization keeps material close-at-hand with less page-flipping.

Eclipse Phase

The Eclipse Phase universe is largely the same, with a few tweaks. We’ll go deeper into the changes during the Kickstarter campaign and Open Playtest!

Eclipse Phase, Second Edition, Releases Following the print release of Eclipse Phase, Second Edition, we have a lineup planned of support products, starting with a Gamemaster’s Screen, and then followed by the Solar System Gazetteer.

For more in-depth questions, we have created a FAQ.

The Creative Team Eclipse Phase, Second Edition is developed by Rob Boyle and Jack Graham, with Adam Jury’s graphic design. Authors include Simon Berman, Rob Boyle, Katherine Cross, Nathaniel Dean, Jack Graham, Travas Gunnell, Sarah Hood, Marc Huete, Jason Mical, Ross Payton, and Evie Smith. The cover art is from Stephan Martiniere and featured artists are Christina Davis, Maggie Ivy, Kate Laird, Mitch Malloy, Mark Molnar / Pixoloid Studios, Andy Wright.

Stay Up to Date If you want to know exactly when the Eclipse Phase, Second Edition, Kickstarter and Open Playtest launches, subscribe to our mailing list!

Thanks for your support of Eclipse Phase and Posthuman Studios—we look forward to making more great games and telling new stories in the coming years! If you have any questions or comments, you can always reach us at info@posthumanstudios.com.

kindalas kindalas's picture
So excited.

I'm super excited for this development.

Kindalas

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My mod voice is red.

The Eclipse Phase Character sheet is downloadable here:
Get it here!

CodeBreaker CodeBreaker's picture
Really happy to see this.

Really happy to see this. Hopefully this gives you guys a chance to fix some of the little issues in the first edition. More Morph variation, please!

-

DivineWrath DivineWrath's picture
I liked the open playtests we

I liked the open playtests we had for Transhuman. I'm eager to get involved with another open playtest.

sysop sysop's picture
*muhahahahah* :) really

*muhahahahah* :) really looking forward to this release - it's gonna be awesome

I fix broken things. If you need something fixed, mention it on the suggestions board.
I also sometimes speak as website administrator and/ moderator.

SquireNed SquireNed's picture
Already making plans for the

Already making plans for the second edition of An Ultimate's Guide to Combat.

Shut up and take my money!

Creator of Street Rats, a CC-BY cyberpunk roleplaying game.

MAD Crab MAD Crab's picture
Huh.

It seems odd to be releasing a second edition so shortly after releasing the last splat book for the first, but I suppose they should largely carry over.

Frankly, I'm just hoping there's less Evil Space Nazis and Virtuous Anarchist Elves in the new edition.

Wait, no gear costs? Does this imply that the system will just use the favor economy all over the place? Because that thing seems to end up with every player rolling tanks around.

DrewDavis DrewDavis's picture
Hooray! Glad to hear a

Hooray! Glad to hear a package system is becoming the character creation default.

MrWigggles MrWigggles's picture
I'm still glad that the point

I'm still glad that the point buy is remaining. Any reason why Caleb isnt working on it? Or was he tooooooo busy with his own gaming line?

sysop sysop's picture
Got it in one, I'm sure we'll

Got it in one, I'm sure we'll see him again once his own game isn't trying to eat his face

I fix broken things. If you need something fixed, mention it on the suggestions board.
I also sometimes speak as website administrator and/ moderator.

DivineWrath DivineWrath's picture
MAD Crab wrote:It seems odd

MAD Crab wrote:
It seems odd to be releasing a second edition so shortly after releasing the last splat book for the first, but I suppose they should largely carry over.

I checked the numbers and Eclipse Phase was first released back in 2009, so its going to be 8 years between 1st and 2nd edition.

It might seem like its a bit early a new edition, because of how few books they have out. However, their team is small, so they can't push out books a frequently as other RPG game lines.

atamajakki atamajakki's picture
He Kickstarted Red Markets

He Kickstarted Red Markets last year and still has to get the corebook, a few supplements, and a forum all up and running, plus being a full time educator and now running a podcast as well. The poor man must not sleep.

DivineWrath DivineWrath's picture
It might be a bit early to

It might be a bit early to ask, but how open are you guys to feature requests? I have a few ideas on resleeving, custom AIs, and weapons. I'm sure that others have some stuff to say as well.

TheGrue TheGrue's picture
Timing

As excited as I am to finally see a second edition, I have to say a 2017 release sounds incredibly ambitious. True, you guys announced and delivered Transhuman in the same year - by the skin of your teeth, mind - but by this time in 2013 you had already launched the kickstarter.

Just how close to finished is EP:2E?

Thermonuclear Banana Split - A weekly Eclipse Phase campaign journal.

Baribal Baribal's picture
As a precautionist I am

As a precautionist I am suspicious of change, but I'm looking forward to seeing this. A few early questions:
* Will there be some compatibility between first and second edition?
* Will you unify the detailed character creation, and character advancement? Having two different kinds of points to improve characters always feels weird to me.
* Will you be breaking up books into more topic-focused ones? I'm currently going through them all, extracting and collating information, and I find that a) the chapters on AGIs in Transhuman, and on Uplifts in Panopticon, feel kind of tacked-on, and could better have been unified in a book of their own, and b) while the tendency sprinkle traits, gear, and similar things throughout all books is par for the RPG book course, there really needs to be one consolidated book on that. The Morph Recognition Guide is a great example of doing a part of that exactly right, BTW.
* That Kickstarter, how much money will I have to throw in your direction to get all PDFs ASAP?

Morgan's Butchery | Body bank, morph individualization and upgrades | Psychotherapy and Psychosurgery, therapeutic and recreational | http://eclipsephase.com/comment/59484#comment-59484

AdamJury AdamJury's picture
DivineWrath wrote:It might be

DivineWrath wrote:
It might be a bit early to ask, but how open are you guys to feature requests? I have a few ideas on resleeving, custom AIs, and weapons. I'm sure that others have some stuff to say as well.

I suggest you wait until the Open Playtest launches, then you can check out what we're doing, and work from there. :)

AdamJury AdamJury's picture
TheGrue wrote:As excited as I

TheGrue wrote:
As excited as I am to finally see a second edition, I have to say a 2017 release sounds incredibly ambitious. True, you guys announced and delivered Transhuman in the same year - by the skin of your teeth, mind - but by this time in 2013 you had already launched the kickstarter

I don't want to nitpick this too much, but that date quoted there was the date the book was available in gaming stores; backers got their books earlier than that. We learned a ton from running the Transhuman Kickstarter, and will be applying those lessons to this one. (For starters, the Kickstarter itself is going to run for only 21 days, not a full month, and the Transhuman Kickstarter launched on April 23rd, so... we're pretty close, there!)

We're well into EP2. Open Playtest will be launching very soon!

Seekerofshadowlight Seekerofshadowlight's picture
You had me at "Faster

You had me at "Faster Character Creation". I backed the last kickstarter and was highly please with the results. I can't wait to see what you guys are doing with this.

GreyBrother GreyBrother's picture
Very excited, can't wait to

Very excited, can't wait to see how you want to streamline it all. I'd like to use the Fate version but my group doesn't seem very excited for it, so something that is less rules intensive is very welcome.

I put on my slopes and wizard tracks.

CordialUltimate2 CordialUltimate2's picture
Posthuman Studios!

Posthuman Studios!
I am highly disappointed with you people.
When I was subscribing to your mailing list, I had been asked to confirm that I am not a robot.
(╯°Д°)╯︵ ┻━┻
Way to show your true colors,
I guess you're not so into morphological freedom after all. What a pity.

EDIT:
Looking forward to playtesting the rules with my group.

Exurgents wanna eat your ass and you are low on ammo? Register to mobile gear catalogue at eldrich.host.mesh! ORDER NOW! FOR FREE PLASMA MINIMISSILE PACK! *explosive delivery options included

Gnothi_Sauton Gnothi_Sauton's picture
CordialUltimate2 wrote

CordialUltimate2 wrote:
Posthuman Studios!
I am highly disappointed with you people.
When I was subscribing to your mailing list, I had been asked to confirm that I am not a robot.
(╯°Д°)╯︵ ┻━┻
Way to show your true colors,
I guess you're not so into morphological freedom after all. What a pity.

EDIT:
Looking forward to playtesting the rules with my group.

Ha ha ha! Best today! Thank your for putting a smile on my face! Cheers!

Gnothi_Sauton Gnothi_Sauton's picture
Point pool

Just a wild guess here, but if I understand this right then it will be like a dice-pool in for example White Wolf-games? Aptitude+Skill = final dice? Broader skills, I have noticed, make the players more creative and active. "No, I can find the direction in a forest because I am skilled in Orientation, NOT Navigation..."

I liked the "streamlining" that happened in the Fate-version. My flavour of game-engine is those who are less restrictive and more encouraging to "go wild". It seems like a paradox, but the simpler the game-engine is the less room there is for exploiting and optimization for the "find-the-bugs-and-exploit-them-players".
Another side of it is that players feel less reluctant to get into the game.

The idea to use the packages as the default system is also good in that aspect that the player feels that his character is connected to the gameworld and the setting. I like that.

Why make many books when you can make one hell of cool mega-book where you combine all the old material - updated and steamlined- with the new? Or a rule-book and a world-book?

Just ideas, I don't expect/demand any reply on it. Just some input. :)

agroschim agroschim's picture
I'm probably not the only one

I'm probably not the only one who has mixed feelings about this. Streamlining the rules sounds like a great idea since the current rules seem a bit lackluster when compared to the setting. What I don't like is the idea of having redundant information across editions. Very exciting news anyway.

Baribal Baribal's picture
agroschim wrote:What I don't

agroschim wrote:
What I don't like is the idea of having redundant information across editions.

Now that you've mentioned it, I'd like to second the notion. Pretty much all the world description could be uncoupled from the rules aspects, except for when it comes to things like NPC stats.

Morgan's Butchery | Body bank, morph individualization and upgrades | Psychotherapy and Psychosurgery, therapeutic and recreational | http://eclipsephase.com/comment/59484#comment-59484

Voormas Voormas's picture
I'm pumped for this, I wonder

I'm pumped for this, I wonder if we will be moving a wee bit further after The Fall? like AF12 or something maybe?

Can't wait!

atamajakki atamajakki's picture
Gnothi_Sauton wrote:Just a

Gnothi_Sauton wrote:
Just a wild guess here, but if I understand this right then it will be like a dice-pool in for example White Wolf-games? Aptitude+Skill = final dice? Broader skills, I have noticed, make the players more creative and active. "No, I can find the direction in a forest because I am skilled in Orientation, NOT Navigation..."

I liked the "streamlining" that happened in the Fate-version. My flavour of game-engine is those who are less restrictive and more encouraging to "go wild". It seems like a paradox, but the simpler the game-engine is the less room there is for exploiting and optimization for the "find-the-bugs-and-exploit-them-players".
Another side of it is that players feel less reluctant to get into the game.

The idea to use the packages as the default system is also good in that aspect that the player feels that his character is connected to the gameworld and the setting. I like that.

Why make many books when you can make one hell of cool mega-book where you combine all the old material - updated and steamlined- with the new? Or a rule-book and a world-book?

Just ideas, I don't expect/demand any reply on it. Just some input. :)

The dice pools aren't replacing the core d100 roll-under mechanic, they're a supplemental meta-resource like Moxie.

Starkiller Starkiller's picture
questions

I have some questions about the new edition: the timeline will be moved up ex. 12 af? There will be new uplift species (i loved the psycothic cats from transhuman playtest)? What will be the changes of the setting? New sapient aliens? And you will send an email to the backers of thranshuman when the second edition will go on kickstarter? I backed it and i would back the second edition from day one. Also seems that you dropped the tradition of naming the EP books whit only one word.

LuisCarlos17f LuisCarlos17f's picture
I am Spanish and I bought the

I am Spanish and I bought the book months ago. For me it is too soon for a second edition.

* Do we see at last furry (canine and feline) morphs?

The Master Confucius said: “The noble man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony.” (Anaclet 13:23).

AdamJury AdamJury's picture
Baribal wrote:Now that you've

Baribal wrote:
Now that you've mentioned it, I'd like to second the notion. Pretty much all the world description could be uncoupled from the rules aspects, except for when it comes to things like NPC stats.

We explored some options for doing a Core Setting Book and a Core Rules Book, but couldn't come to a conclusion that we liked well enough to pull the trigger on, given the other risks involved in splitting a core rulebook into two: print run size, having to keep both of them in stock, players thinking they're "not allowed" to see the setting information -- remember that the typical character in an Eclipse Phase game (not the typical person in the Eclipse Phase setting) likely has access to much of the material that's presented in an in-character manner.

Beyond the changes already outlined to the game system and rules presentation, we have some plans to make the line more accessible to players. I expect that it won't take long for everyone to learn about them, once the KS launches. :)

eaton eaton's picture
Quote:I have some questions

Quote:
I have some questions about the new edition: the timeline will be moved up ex. 12 af? There will be new uplift species (i loved the psycothic cats from transhuman playtest)?

HOLD THE PHONE how did I not hear about that.

DivineWrath DivineWrath's picture
eaton wrote:Quote:I have some

eaton wrote:
Quote:
I have some questions about the new edition: the timeline will be moved up ex. 12 af? There will be new uplift species (i loved the psycothic cats from transhuman playtest)?

HOLD THE PHONE how did I not hear about that.

This was fan speculation/hopeful wishing. Hoping that the devs would progress the metaplot in some fashion.

Near as I can tell, the devs haven't given us any information beyond the original post. People are just asking questions and others are thinking these questions are based upon confirmed facts.

LatwPIAT LatwPIAT's picture
Ooooh, neat. Time to get more

Ooooh, neat. Time to get more active with this game again!

@-rep +2
C-rep +1

MAD Crab MAD Crab's picture
I don't understand the calls

I don't understand the calls for pushing the "metaplot." Where on earth is there to GO in the setting? Everybody's teetering on the brink of singularity or destruction as-is. You could push it maybe once, but you're going to run into the absurd pretty quickly. The solar system can only be on the brink of changes for so long.

Trappedinwikipedia Trappedinwikipedia's picture
I'm super excited for this,

I'm super excited for this, especially the gear changes!

Leetsepeak Leetsepeak's picture
Extremely excited and ready

Extremely excited and ready to back the Kickstarter. Everything said so far sounds cool.

ORCACommander ORCACommander's picture
well there goes my money. On

well there goes my money. On the faqw you left out the space combat book and a few of the references. I assume since those were later in the real world timeline those would be handed off to second edition as well?

Voormas Voormas's picture
We know there will be some

MAD Crab wrote:
I don't understand the calls for pushing the "metaplot." Where on earth is there to GO in the setting?

We know there will be some setting changes, I was wondering if they would be straight retcons or developments on the existing situation - also gives an opportunity to provide new conflicts that don't necessarily make sense with the setting as presented in AF10

Also, Million Year Echo spoiler;

Spoiler: Highlight to view
I want to see more Belt Builder stuff on Mars :D
atamajakki atamajakki's picture
According to a Facebook post,

According to a Facebook post, we're still looking at 10AF. No metaplot here, though I'd be delighted to see nods to Know Evil in the text somewhere.

MrWigggles MrWigggles's picture
I'm quite glad they arent

I'm quite glad they arent jumping the time up. I think they have found a great knife edge to where its far out enough but we can still empathize and relate to whats happening. It wouldnt be too much further where in setting, it starts becoming post human and too alien.

With that said, I wouldnt mind seeing like 200 words, on AF15, and AF100 or some words the eventual independent wars of the extra solar colonies.

Kaworu Kaworu's picture
Coooooool! :D I cannot wait

Coooooool! :D I cannot wait to buy your new book (even though I am not a fan of package-based character creation) :D

Will there be a new QSR as well or rather not?


Among unequals what society
Can sort, what harmony, or true delight?

John Milton, Paradise Lost

Decivre Decivre's picture
I'm pretty stoked about this

I'm pretty stoked about this new edition, but I do have a lot of thoughts on it.

1) Will morph creation in 2e be a corebook mechanic, or will we have to wait until later for that? I really think it should be corebook, because morph creation mechanics really changed the way the fanbase talked about the game.

2) How will these new morph pools refresh?

3) Will the new edition accommodate things that got too little support, like memetics and zero-G combat? (please give memetics some love)

4) Asyncs... how do they work?

Transhumans will one day be the Luddites of the posthuman age.

Help me get my gaming fix, if you want.

MrWigggles MrWigggles's picture
Kaworu wrote:Coooooool! :D I

Kaworu wrote:
Coooooool! :D I cannot wait to buy your new book (even though I am not a fan of package-based character creation) :D

Point base creation still exists.
Decivre wrote:

3) Will the new edition accommodate things that got too little support, like memetics and zero-G combat? (please give memetics some love)


How was zero g combat not supported?
ThatWhichNeverWas ThatWhichNeverWas's picture
PUT IT IN MY EYES.

I'm loving the new cover art. It's nice to see a progression of the Old rather than something completely new.

FYI, the mailing list signup seems a bit touchy: I had to go through 16 tile sets before it accepted that I was a totally normal human containing organs and fluids like normal humans do.

In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few.
But what if we never need to feel weak or morally conflicted again?

Decivre Decivre's picture
MrWigggles wrote:How was zero

MrWigggles wrote:
How was zero g combat not supported?

Little support is not the same as no support.

And there was little support because there wasn't much on the topic beyond the little subheading on gravity in the core book. Hell, microgravity living in general received little information until Panopticon was released.

Transhumans will one day be the Luddites of the posthuman age.

Help me get my gaming fix, if you want.

AdamJury AdamJury's picture
ThatWhichNeverWas wrote:FYI,

ThatWhichNeverWas wrote:
FYI, the mailing list signup seems a bit touchy: I had to go through 16 tile sets before it accepted that I was a totally normal human containing organs and fluids like normal humans do.

All of that is MailChimp's doing -- we don't have control over what kinda CAPTCHA stuff they offer. Sorry!

Kremlin K.O.A. Kremlin K.O.A.'s picture
Submissions

Are you taking submissions for the books.
Things like Firewall convos and similar Slice-of-life vignettes?

Voormas Voormas's picture
With the Kickstarter, I'm not

With the Kickstarter, I'm not asking to know what day it'll go up (unless you are willing to say ;), but roughly what period of the day + timezone were you aiming for? I always hate missing out on exclusive tiers because of stupid UTC+10

MrWigggles MrWigggles's picture
I bet its may 1st

I bet its may 1st

AdamJury AdamJury's picture
I guess I'm not allowed to

I guess I'm not allowed to take that bet, am I? ;)

We will announce the exact date/time on our mailing list. Other announcements will happen as it goes live!

MrWigggles MrWigggles's picture
You can bet, but I think

You can bet, but I think there something about inside trading there or fixing the races or something.

Decivre Decivre's picture
MrWigggles wrote:You can bet,

MrWigggles wrote:
You can bet, but I think there something about inside trading there or fixing the races or something.

Informal bets aren't held to the same standards of trading. Go for it.

Hypothetically if you do decide to make that bet, use this handy quote to help determine your wager.

AdamJury wrote:
Hey guys, MrWigggles promised us $_____ if we [delay the kickstarter for a day/release a day early]!

Transhumans will one day be the Luddites of the posthuman age.

Help me get my gaming fix, if you want.

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