Do synthmorths still have the below advantages from in 1e. I didn't see any similar reference in the Gear or Making Characters playtest drafts?
Also, did the developers eliminate the Uncanny Valley negative morph trait?
All synthmorphs have the following advantages:
• Lack of Biological Functions. Synthmorphs need
not be bothered with trivialities like breathing,
eating, defecating, aging, sleeping, or any similar
minor but crucial aspects of biological life.
• Pain Filter. Synthmorphs can filter out their
pain receptors so that they are unhampered by
wounds or physical damage. This allows them
to ignore the –10 modifier from 1 wound (see
Wound Effects, p. 207), but they suffer –30 on
any tactile-based Perception Tests and will not
even notice they have been damaged unless they
succeed in a (modified) Perception Test.
• Immunity to Shock Weapons. Synthmorphs have
no nervous system to disrupt, and their optical
electronics are carefully shielded from interference.
Shock attacks may temporarily disrupt their
wireless radio communications, however, for the
duration of the attack.
• Environmental Durability. Synthmorphs are
built to withstand a wide range of environments,
from dusty Mars to the oceans of Europa to the
vacuum of space. They are unaffected by any but
the most extreme temperatures and atmospheric
pressures. Treat as temperature tolerance (p. 305)
and vacuum sealing (p. 306).
• Toughness. Synthetic shells are made to last—a
fact reflected in their higher Durability and builtin
Armor ratings. Their composition also makes
their physical strikes more damaging: apply a +2
DV modifier on unarmed attacks for human-sized
shells and larger.