This is a rough first draft of the extreme morphology rules for Transhuman. Please post your answers to the following questions in this playtest thread:
Q. 1 – How did you review the material in this draft?
Did you try them out in actual play with your group? For how many sessions? Using what kind of PCs? Did you crunch some numbers in a marathon character generation session? Or simply read through them with a critical eye?
Q. 2 –What's the most critical problem you've identified in these rules?
Is there an endemic problem you think is underlying this rules set? Is this material too complicated for your liking? Is there a specific rules item you think is egregiously broken and needs to be fixed? Is there anything that you simply think *must* be changed?
Q. 3 – What's the best part of these rules?
Is there anything that you absolutely loved? Something that you sincerely think *must* make it into the final version? Anything that really contributes to the game in a positive way? Something that shouldn't be changed?
Q. 4 – What's your opinion on the rules for vehicle morphs?
In some situations, sleeving into a vehicle may seem a better option than a combat morph. How do you feel about our suggested tweaks to Durability and Aptitude Maximums when sleeving a vehicle? Keep in mind that the line defining vehicles, bots, and synthetic morphs is quite thin.
Q. 5 - What issues with extreme morphs have you had in your gaming group?
Are there any particular questions or problems that have come up frequently with unusual morph types? Have we addressed those questions/issues?
Q. 6 – Are there any exotic morph types you'd like to see (more) coverage of?
The material on flexbots, uplifts, and infomorphs is in progress and coming soon. Is there anything else you'd like to see us explore? Anything you'd like us to cover more in depth?