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- Drugs
Some drugs, ranging from the absolutely normal to the surreal. Narcoalgorithms Analogics Analogics are narcoalgorithm drugs that mimic “classic” drugs. Sometimes they are improved versions with few side effects, sometimes crude and straigh ...
Forum topic - Arenamontanus - 2010-07-02 05:23 - 10 comments - 0 attachments
- Solar political science
Something I hope Sunward helps flesh out is the political systems of the Inner System. While states and nations are obsolete in EP, legal systems are more important than ever. How are laws actually produced? Hypercorps need legal spaces in order t ...
Forum topic - Arenamontanus - 2010-05-13 18:19 - 29 comments - 0 attachments
- How different environments look (and feel, smell, taste...)
Sunchaser said (in the Mars map thread ): "I wish every sci-fi rpg included a first person common man perspective of his surroundings." I think this is a very good point: making the setting come alive by the little details. We should try to fi ...
Forum topic - Arenamontanus - 2010-04-23 16:29 - 21 comments - 0 attachments
- Gremlins
Gremlins Gremlins are sabotage bots, intended to disrupt infrastructure for the enemy. A typical gremlin is a tiny bot equipped with rudimentary sensors and manipulators, controlled by simple behaviours that make it seek out and destroy its targe ...
Forum topic - Arenamontanus - 2010-07-24 06:19 - 0 comments - 0 attachments
- Meathabs
Culturing houses out of meat, for real (almost): http://inhabitat.com/2010/07/08/in-vitro-habitat-a-house-made-of-meat/ http://www.archinode.com/arch.html Re: Meathabs Omnomnomhab? Re: Meathabs Finally, one day science will ...
Forum topic - Arenamontanus - 2010-07-09 21:14 - 2 comments - 0 attachments
- Technological complexity
One problem I have with the current tinkering system is that it seems too easy to make kitchen sink objects: why not add *all* bioware to a morph, *all* kinds of protection to armour, and so on? Sure, it will increase the price, but there are always so ...
Forum topic - Arenamontanus - 2010-01-12 15:35 - 2 comments - 0 attachments
- Extremes of mind and body
An article that gives some ideas for just how shaky somebody can get when subject to extreme performance demands. Replace the support crew with muses and it is close to EP: http://www.nytimes.com/2006/02/05/sports/playmagazine/05robicpm.html?_r=2&a ...
Forum topic - Arenamontanus - 2010-05-22 10:13 - 14 comments - 0 attachments
- More neural damage
Quote: “Ouch, even I can tell that brain does not look good.” “Yes. Your client got scanned at the Slyudyanka-12 facility, probably in the last week before it was overrun – saw it in the ego metadata. Probably he got scanned in a makeshift di ...
Forum topic - Arenamontanus - 2010-06-28 08:35 - 1 comment - 0 attachments
- EP related cartoons
Why having AI everywhere is a problem: http://www.americanscientist.org/Libraries/images/2009316123907230-revised187pressuresuitcolor.jpg?st=11 Modern children's tales: http://www.americanscientist.org/Libraries/images/2010419138437889-2 ...
Forum topic - Arenamontanus - 2010-04-27 03:59 - 9 comments - 0 attachments
- Quicksilver
Here is a new synthmorph I am considering for my campaign: Quicksilver™ (alias puddles, 1000s and sandpiles) While the swarmanoid morph is intended to fly as a cloud and has great flexibility, it is still somewhat limited for manual tasks a ...
Forum topic - Arenamontanus - 2010-02-03 20:43 - 36 comments - 0 attachments
