Hi guys, 1st post here!
I've played a few FATE games and I liked them but sometimes the level of abstraction seems too much for my tastes.
FATE abstracts things in order to maximize narration and getting free of mechanical details and "useless" rules, and it's OK for me.
But things like equipment and weapons are not useless hindrances in a sci-fi games: they are part of the atmosphere. Choosing between plasma rilfes, coil/rail guns, shotguns, power or tactical armor is something I would miss in a pure FATE sci-fi game.
I've read the playtest rules but I haven't seen weapons table with damage values, am I missing anything?
Damage values and armor rates are not so heavy as game hindrances. Nova Praxis, IMHO, makes a very good example of compromise between a pure Fate system and weapon/armor/body upgrades stats and rules. I wish that EP-FATE would be similar in that regard. :)
Just my 2 cents.
What do you think about?