My Eclipse Phase game quit tonight.
After one adventure, a year full of shadowrun and quite some interesting discussions, one of my two players dropped the hammer and spoke his mind.
He has troubles with games like EP and SR. It seems "finite" in contrast to the old World of Darkness (our favourite game), where not everything the character is is defined by the charsheet.
He laments, that it doesn't matter as much what your characters do in their freetime.
I think i can pinpoint it: Shadowrun and Eclipse Phase are both games which are objective based. You get your adventure, you do it, if you don't you "lose" wherein the WoD you get the idea of running away with the plot. My words are probably failing me to describe this.
So we quit it. Not in bad blood, just with a curious nod of acknowledgement of the facts and no further discussion. It's probably good to lay down GMing and focus on my shadowrun game.
But i seriously love EP for its setting and possibilities and want to have some input from others on how to handle such a situation/player, maybe i handled the setting "wrong" or is there a trick to GMing that EP feels like a World of Darkness?