I'll be running a game in a couple of weekends, and one of my characters wants to reuse a character from an old campaign. Fine by me, it's not super OP and I relished the chance to play with converting characters over to 2nd edition. Most things went well aside from the gear, and I fully expect he'll have to ditch a fair amount of it (2nd edition being a bit more strict on how much you can blow on tricking out your first morph)
Problem is, one of the implants they insist on keeping is a quantum farcaster. An Expensive tier item under the old rules. Now, for other unlisted items I've been converting them as minor for low, major for high, and trivial as free within reason. This is the first expensive item I believe I've come across needing to convert, and I wonder if I should consider it Major complexity (4 MP cost) or come down hard and just restrict it.
For what it's worth, it's pretty in-character for their back story and played a minor plot role in the previous adventure they were in, so I can see why they'd want to keep it for flavor alone.