Morph Brokerage

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bblonski bblonski's picture
Morph Brokerage

I've been playing with Morph Brokerage and Resleeving using the Fate system. Morph brokerage and Resleeving can be as many as 5 rolls in EP core. I pared that back to 3, but it could probably go down to 2. Here are my notes.

Quote:

When a player wants to purchase a new morph, they perform morph brokerage. To perform morph brokerage, the player rolls their Networking skill vs the cost of the morph +/- modifiers. The results of the test determine the type of morph below.
Fail - Player could not find a morph of the desired type. The GM may offer any Morph aspect in it’s place.

Tie - Player finds a morph of the desired type, but the GM may phrase the final Morph aspect.
Success - Player finds a morph of the desired type and may phrase final Morph aspect, although the GM may offer a slight tweak to the final phrasing.
Success with Style - Player gets complete control over Morph aspect phrasing and a boost to use on purchasing or integrating with the morph.

After the player finds the desired morph, they must still purchase it. The player rolls Networking or Resources vs Morph Cost +/- modifiers. The player may reduce the Morph Cost by their current Morph Value - 1 if trading in their previous morph. Succeed or fail, the character ends up with the new morph. Any shifts of failure are applied to the Wealth or appropriate Rep network stress track.

After the player has purchased the morph, they must then integrate with the morph. The player rolls Somatics test vs the Integration difficulty of the morph listed below.

Base integration difficulty = 1
Character has sleeved in this Morph before -2
Character has sleeved in a similar Morph type before -1
Character has not resleeved before +1
Morph is different gender than what character associates with +1
Morph is synthetic +1
Morph is heavily modified +1
Morph is significantly different from what they are used to (uplift, infomorph, Swarmanoid, etc) +2

Consult the following table for result of integration test

Fail - Character has -1 to all actions until the end of the the session.
Tie - Character has -1 to all actions until the end of the next scene.
Succeed - Character has -1 to all actions until the end of the current scene.
Succeed with Style - No ill effects, character gets a free boost to use on their alienation test.

Finally, a character must make an alienation test using Will vs the previous integration difficulty + any modifiers on the following table and take any unmet shifts in composure stress.

For each physical consequence on your previous morph +1
You died +1
Short break in continuity +1
Large break in continuity +2
You are a fork +1
Not knowing how/if you died +1

When a character is resleeved, all physical consequences associated with that morph are erased, however any social or mental consequences remain.

Ranxerox Ranxerox's picture
Alternate suggestion

When someone wants to purchase a new morph, the GM based on their own judgement and evil GM motivations decides whether or not the morph would be available in the location the player is looking. If it is then the character can have it if they can afford it. So if the character is in Locus then probably any morph they want will be available if they have the rep necessary to swing it. On the other hand (or tentacle, let's not be specieist), if the character is in some remote brinker habitat they might be able to get a good selection of synthomorphs if the the habitat has a cornucopia machine but the selection of biomorphs is likely to limited. Networking only comes into play if the morph that the character wants is available but is illegal or frowned upon by the residents of the habitat.

As for integration, since we are charging fate points for morph stunts lets not make accessing the stunts that the player has payed for overly difficult. So if the player pays up front for the morph's abilities, they gain access to all the abilities shortly after sleaving. If they hold off on paying, they can buy them individually though maybe with have to face a penalty the first time they use each ability. Obviously, even if they don't spend any points in play to gain an ability, when the next session rolls around they will pay the loss to their refresh rate and have access to all the abilities.



bblonski bblonski's picture
Would you keep the alienation

Would you keep the alienation test, or would you throw out rolling altogether and just allow people to switch morphs whenever appropriate? I agree morph availability should be a factor I didn't really include in my example. I could see dropping the morph acquisition test, although I think it's an interesting point of failure.

I could also see dropping the integration test and replacing it by appending "newly sleeved" on your morph aspect until the end of the session. Gives the GM a chance to invoke you getting used to your new morph so you don't just resleeve into the optimal morph before every scene. Going to talk to someone? Let me resleeve into a Slyph real quick. Doing some research? Now I'm in a Menton. Breaking an entry? Ghost. Expecting trouble? Reaper.

I think the alienation/continuity test is most important, and would at least try to keep that part.

Ranxerox Ranxerox's picture
Good points

Failing an alienation test could be as interesting or more so than succeeding at one and that is an argument for having the roll, as is the fact that it could inspire interesting uses of aspects by players wanting to effect the roll. [Scott holds up a fate point chip and says, "This morph has built in weapon systems and Domaac Machar as a Decorated Veteran Of The Pan-African War is well familiar with weapons systems."]

So what skill were you thinking of using for the the alienation test?



bblonski bblonski's picture
Ranxerox wrote:So what skill

Ranxerox wrote:
So what skill were you thinking of using for the the alienation test?

Will probably. Physique/Somatics would be used for the integration test.