While working on AUGC I got stuck because the Transhuman Morph Creation System is just too darn long. It has 14 steps, for crying out loud, and a lot of them involve going back to older steps. As a result, I started working on my own shortened and streamlined variant for morph creation, that also happens to include a few features that we don't see in Transhuman, such as letting morphs be slower/faster than default, alternate movement modes for biomorphs, and a handful of other nice things.
It also makes a lot of the stuff less arbitrary, and seeks to answer some questions and balance out things relative to the rulebook; the MCS from Transhuman is a little brutal at times, making it impossible to, among other things, make decently cheap synthmorphs (25 CP off the bat?), and making CP and credit cost directly related (despite the fact that the two have very different game implications). The system I've designed (creatively named the Alternate Morph Creation System) removes a lot of the back-and-forth that you would have to do when using the Transhuman system to give a much quicker, much easier process. Substeps are used when possible, to allow steps to be skipped (for instance, you can just skip the movement mode setting if making a humanoid biomorph). There is also a move away from having three different resources (Real CP, Adjusted CP, and Final CP?) into a separate system with two resources that get converted out into CP and credit costs, making custom morphs actually have credit costs that aren't just 1000 times their CP.
Transhuman also comes with some implications that MCS is built for characters in-universe; the AMCS is built as a tool for GM's to use when designing custom morphs, which means that I designed it with different paradigms in mind.
The AMCS is far from finished. It seems to be throwing out morphs slightly on the cheap end of the spectrum CP-wise. For instance, the Galatea comes out to 45 CP and 35k credits, down from 65 CP/70k, while the Fury costs 75 CP/40k in EP, 55 CP if recreated in Transhuman, and 50 CP/45k in AMCS. I don't think it's broken, however, since I feel like this more accurately values the Fury in relationship to some of the other morphs out there. Unlike Transhuman's MCS, AMCS uses both upward and downward rounding, which removes a reason to throw on 4.5 CP of tiny little improvements that make your morph a pain to record on a character sheet. In addition, AMCS permits the creation of novelty morphs (hopping, swimming, snake-like), that aren't possible for biomorphs/pods in Transhuman's system.
Unrelatedly, if anyone knows where I can locate the base speed for robotic enhancements, that would be wonderful. I know that there are some because one of the cheat sheets I use has them listed, but I can't figure out where it is in the books.
Creator of Street Rats, a CC-BY cyberpunk roleplaying game.