New Sheet

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muse muse's picture
New Sheet

Hey guys, I'm about to start a 2e playtest with my group here soon.

I tend to make google sheets of every game I play in, and I love sharing them with the communities the games have around them.

I'm still editing the sheet even as I type this, and it will likely evolve over the course of our game as our characters develop and I need to expand/adjust certain fields. I'm happy to take feedback or requests, just let me know!

You can find the sheet here.

Excited to play, finally.

Automata Automata's picture
This is pretty neat.

This is pretty neat.

Still learning the game myself, and I'm making some test characters using this and it's a big help keeping everything straight.

Is there somewhere to put languages, or would you consider adding one if there isn't?

The movement box is a bit cramped for morphs with multiple movement types, but that would likely need to be moved into a much larger bar to accommodate the variety a single morph can have.

Also, you can sort the entries on math/validation by selecting just that column (minus the heading) and then right click, sort range, a-z, which makes it a little easier to navigate the know and ego/morph traits selection boxes.

Thanks for sharing this.

muse muse's picture
Thank you!

Thank you!

I super appreciate the feedback. I've modified the skill specialization area to include a languages section, as I wasn't utilizing that many skill slots in practice.

The movement section has been expanded, though I imagine it will always be a little cramped (some morphs have a lot of options!).

I've sorted the entries on the math and validation pages as well.

Automata Automata's picture
Looks good.

Looks good.

I just noticed that there isn't a 'bonus' column on the aptitude tests section, though that seems to only comes into play with Traits, so you may not need to add one (and it would be a bit cramped if you did). I guess if some of the boxes around it shrunk or moved a little it could work...

Edit: Also, is the Flex from your Ego meant to be counted as a Mod on the Morph sheet? Not quite sure where to track that, since Morph Flex can vary a fair bit but Ego Flex seems to stay the same... I think?

Certainly looking forward to using this when we start making characters in our group. I really appreciate the effort you put into this. Thanks again!

muse muse's picture
Added a section for traumas

Added a section for traumas on the main sheet page.

Added a spot for ego flex, and it's now calculated on morphs.

ubik2 ubik2's picture
Thanks for putting this

Thanks for putting this together.

It looks like Perceive isn't getting the x2 INT multiplier.

There's a Math/Validation tab, but I didn't see any checks on how many points the player had spent. I assume that's not implemented (it would be a hassle to build properly, and mostly just applies at creation time).

muse muse's picture
Thank you for noticing that!

Thank you for noticing that! I actually just fixed the perceive calculations about an hour ago (but didn't mention it. Ninja fix!)

I don't intend to implement CG calculations, though I'd considered it. Instead I'm sticking to a simple design allowing users to implement whatever they want. If I were going to do actual CG calculations, I'd write a program to do that, instead of Google Sheets.