For some time now, I've been nursing a character concept. Avoiding going into heavy detail, the character is one of the Lost, and his unusual quirks have left him with an obsession with biological warfare. This means his particular schtick is devising new pathogens and nano-weapons.
My question is, how do you design new ones/upgrade old ones? If, for example, during down time, this particular character spent his time upgrading, say, the Disruption or Necrosis nanotoxins, how would this affect them? What about if they tinkered with the genes of the Degen strain?
It's mentioned that spending time upgrading regular gear (like hacking tools) provides a bonus to rolls involving their use, but what about someone whose weapons are largely autonomous?
[@-rep +1, f-rep +2]