So far, I have handled ressources and reputation the same way : Skill + Stress track, buying stuff / asking for a favor is resolved as an attack against the skill concerned by the transaction.
But I don't like that.
See, I feel like the very idea of having two economic systems (classic and reputational) confronting each others is a very important part of EP's setting, and the game mechanic should reflect that - especially with Fate.
By using the same game mechanic to manage both systems, I am clearly not doing that, and it doesn't help the players to grasp how different reputational economy is supposed to be.
It got me thinking about what makes Rep different. In the context of service exchanges, gaining rep is done by being consistently reliable, and keeping your rep is about reciprocity. Someone from the network has been there for you when you were in need - now it's your turn to be there for the others.
How can we translate that to Fate ? Clearly, my first attempt at rep does a poor job relaying this feel - but to be honest I don't think the original system does much better: beeing able to burn rep in order to get something effectively turns rep into a currency, which IMO defeats the purpose.
I think pulling a favor from the network should not cost you reputation - instead, it should increase the likelihood of having someone knock at your proverbial door to get your help on something.
Early proposal: getting favors could translate to piling up boosts with free invokes on your head. When you turn someone down, you have to pit your Rep against hers, and she may use some of the boosts you have on your head, thus increasing the likelihood of Rep damage.
I can see how this could be used to trick someone into doing something they don't want to do, or attacking someone's Rep by asking them to do something they can't do just to force them to fail. Do we want this ? Maybe, maybe not. My proposal definitely needs more work - but I think a game mechanic of this kind could serve the story much better than a renamed ressource skill.
What do you think ?