1) I'm trying to find an answer to what Vacuum Sealing and Temperature Tolerance do when combined?! I ask this because Nova Crabs are equipped with both. I searched the forums and there were no real answers... Is there a table with possible environmental modifiers that I missed? When the two are combined is the effect magnified? What about the other temperature enhancements/traits?
I'm reaching, but here's what I've come up with:
*The baseline person can handle temperatures that range from 0 to 40 degrees C (it's actually 40.6 C, but for easier math...) before injuries develop, considering average Earth atmospheric conditions as the medium.
**Temperature Tolerance gives a range of -30 to 60 C; 2.25 times a greater range than the baseline, +75% on bottom, 100% middle, +50% on top.
**Temperature Tolerance Improved Cold allows a Morph to go to temperatures as low as -80 C; 3 times greater than the baseline, 200% on bottom, 100% middle, 0% on top.
**High-Temperature Operation allows Morphs to operate in temperatures as high as 1000 C; 25 times greater than the baseline, 0% on bottom, 100% middle, 2400% on top.
**Vacuum Sealing gives a range of -75 to 100 C; 4.375 times greater than the baseline, 187.5% on bottom, 100% middle, 150% on top.
***Extreme Heat Shielding allows operation in temperatures as high as 500 C; 12.5 times greater than the baseline, 0% on bottom, 100% middle, 1150% on top.
Meaning a Morph enhanced with all (not including EHS) would be able to handle temperatures 34.625 times greater than the baseline flat @ -245 to 1140 C; 462.5% on bottom, 400% middle, 2600% on top (whether they can move at temperatures lower than 250 C is another matter entirely). Maybe my math or conclusions are wonky, but I don't have a lot to go on...
2) I'm also trying to figure out if the technology of Enhanced Respiration and Respirocytes are compatible or do they overlap in some regard, becoming redundant. I've seen some bantering on how long people could hold their breath with Respirocytes and Oxygen Reserves floating around the forum, but I didn't find anything else regarding this question.
If they're all compatible here's my conclusions on how long you could hold your breath:
*The average person can hold their breath for 3 minutes and takes 15 breaths per minute, equaling 900 breaths/hour @rest (1/3 of that if active, excited, panicked, etc).
**Enhanced Respiration allows you to hold your breath 30 minutes @rest, which is ten times the length you can hold your breath.
**Oxygen Reserves give you 3 hours or comfortable breathing (@rest?), which equates 2700 breaths.
**Respirocytes allow you to hold your breath for 4 hours, which is 80 times the length you can hold your breath.
Meaning a character with all three enhancements can hold their breath for 4.5 hours and having 2700 breaths in reserve means that, theoretically, they have air for up to ~1.39 years (~16.6 months), if they only breath the air out of their Oxygen Reserve and don't sleep, lose consciousness, or contaminate their reserve air (or die, etc)...