Just gonna collect all my thoughts on the FATE conversion here. Figures it's good to have some concrete feedback.
Morphs are the section that needs the most work, as I said in the other thread. The current approach to implants is too crunchy for the FATE design approach and that space would be better spent on better guidance on "morphs as Aspects."
Infosec doesn't need to be as complicated as it is currently. The complexity of hacking in EP core is one of th subsystems I've seen the most complaints about in the past, and this FATE book seems to have brought that over wholecloth. Simpler is better.
The new skills need example Stunts; I want to see some fun Hardware tricks.
I want Rep to be explained more thoroughly, as it occupies a very strange place compared to a traditional currency. It's a difficult concept to grasp.
Try to cut down on the "reference the corebook" stuff for anything other than setting information.
The difference between Athletics and Somatics needs to be clearer.
I'm not sure why "select a Faction and Background" thing is there.
The alternate skill pyramid makes me really happy.
"Why did Firewall choose you?" is a fantastic Aspect generation phase that I will definitely steal for stuff like Delta Green, Dark Heresy, and the like.