Firstly, sorry for my bad english (French from france ), but your ideas are the best on the internet about EP.
I finished a campaign of Rogue trader with my group, and one of the topics my GM has put forward is the resources management (ships, planets, raw materials...).
EP haven't include this kind of aspect in the game because it is based on the Firewall gameplay. And, in fact, Prices and Rep values are based on small scale objects or favors. The biggest cost is Expensive (20 000 creds) or Expensive + and so on...
I 'm GM of a non-firewall campaign and most of my players are Extropians. They are going to gain a lots of creds and favors, and obviously, they will reinvest it. For example, they cleaned up a M-type Asteroid from pirates who inhabited it and they asked a scum swarm to mine it. The swarm will take 30%-40% of the asteroid resources (one of the PCs was an asteroid miner).
So I ask your opinion about the value of "big things" in tens, hundreds or thousands of thousands creds. Which "big things"?
I permit to stun you with a little list:
-a M,C,S-type asteroid (poor/average/rich in material)
-a mined asteroid for making a beehive hab
-a ship (from antimatter courrier and "shipyard"-vessel to destroyer and factory ship, scum barge and mining ship.
-a hab of 1 000 inhabitants (beehive, cluster, torus, O'neill and hamilton cylinder and so on)
-a hab of 10 000 or 100 000 inhabitants
-a bigger hab ...
Thank you in advance.
Let's make a contract