Where's your Cyberclaw at?

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thebluespectre thebluespectre's picture
Where's your Cyberclaw at?

Shubh prabhaat! Your friendly neighborhood spider is here to talk about the ins and outs of your favorite concealed weapons. That's right, the cyberclaw, a pre-Fall classic. The LLC suits would have you panicking like an old granny about having meta-materials in your body because it's an infection vector. You know what else is an infection vector? Fucking everything. Living for an extra tenth of a second when the stalkers are trying to eat your sweetbreads isn't worth as much as giving the assholes one last goodbye stab. The thing is, no two people seem to agree on how your claws are supposed to work.

When you think claws, you imagine these liquid metal blades coming out of your fingertips, right? That's how the 'corp choose-your-own movies show it. I think it started with, main yah yaad nahin hai… let me bring up the read-access… yeah, "Red Patriot", 4 A.F., that's where it started. Martian detective hunting "terrorists" who look kind of like my farcast mesh friends. Morph with kind of Chinese features but actually a little bit Mongolian according to the Tomatillo reviews, and he has the claws in his fingertips because he literally does this Tiger Claw kind of martial arts. And if you really do fight like that, good for you, get the fingertip cyberclaws. Muscle memory might fuck you over if you try to fingernail gouge my shiny metal ass, so evening the odds is nice if you think you're fighting synths. Having five tiny blades instead of one large one makes it easier to form barbs and hooks too, maybe a toothpick if you don't have time to sonic-shower the vat beef out of your teeth.

Heh, problem is that this is the worst, the WORST way an org morph can have their claws set up. You notice how narrow and small most of your fingers are? It's not even a problem of being fragile, it's how your skin is way less opaque than you think it is. Sometimes you need an element of surprise, with something like a Splicer that's usually all you get, and civilians aren't supposed to have murderfucker blades hidden inside them. But if you're cybered-up right under the skin, the color's going to be off, the texture of your fingertips is going to be off, and unless you're replacing your phalanges entirely it's gonna be all overstuffed. Go ahead and tell everyone the obvious blade spots are a toolkit or a pre-Fall chic datajack, but you might be asked to actually use the things so good luck with that.

There's also the other classic, the under-the-wrist model. Useful for conspiracy spooks who need to stab other conspiracy spooks and make it look like an accident. Using this one is damned awkward, trust me on this. It's not a katar, and you'll just hurt yourself if you EVER try to slash with it. You kind of have to… gently caress your opponent, lay your hands on them and let the spring-action on the cyberblade do all the work. Properly fighting a fair fight with one of these should only happen if you've been practicing and know you're smarter then your enemy, and if you have to ask if you're smarter you aren't. At the very least get some skillware patches so you can un-learn your weird new fighting style before you use it by accident without the blades installed. Good news is, though, it's pretty easy to cover up if you're a sack of mostly water like I used to be. Only one smartmetal patch right over the carpal tunnel, in between the ulna and radius. If you're on Luna and the cops have T-ray goggles- and they will- just say it's a recreational auto-injector or something. They don't give a shit if you inject bleach into your eyeballs, but it's a shame if you were carrying a six inch pocketknife.

Now the over-the-wrist model is about as old as a cyberclaw gets. The earliest models were dumb carbon-steel blades jammed into heavy-ass cyberlimbs. Can you imagine that? If a solid blade got bent even just a little bit, you'd have a broken sword sticking out of your arm for the next six hours or so until you get to an old-timey limb shop. Not only would you be arrested on sight by a gang unit, but your tea break would be totally ruined. Smartmetal solves most of those issues. In 10 A.F. this is probably the best blade configuration you can jam into an org. Hell, worker pods have so many pointless extra seams and glowing bits that you'd probably look exactly the same with or without. Probably why pods get held up at customs, now that I think of it.

When it's mounted like that, it's probably the most intuitive for a transhuman to use. You could probably swing the blade like a fucking blernsball bat and not fuck up too badly. It's more like knife-fighting than the kind of stuff a pre-Fall belt factory dojo would teach a kid, but who hasn't needed to use a knife at some point within the last, like, decade or so? Oh, and this style can hide a pair of elbow spikes too. The original 1.0 cyberclaws were wrist spikes that reversed into elbow spikes, kinda finicky but the old 'corps did the best they could with minimal space to jam stuff in. Just don't bother with knee spikes, you'll probably use them once tops before you ditch the morph.

But you're wondering about me. Big scary Arachnoid, not human-shaped at all. Look, just because I'm good at stabbing people, and I think some people need a good stabbing, doesn't mean I actually like stabbing. It's not fun, people. Stupid dumb violence screwed up my old civilian life, and the Steel Liberators mostly gave it a context where I could do some good with it. I'm not exactly Stab-Man or Knifey-Boy here.

…But I got cyberclaws, eight of them. Big, stompy spikes so I can just walk into a guy and make him pay. My morph is exactly as painful as it looks. You'd think the blades would be in my little face-palps like the tool mounts Arachnoids are supposed to have, and if you want to set your tools to Scalpel and void the warranty, knock yourself out. No seriously, you'll probably get all your forward sensors knocked out when some Fury rips your head off. Never stick your face in an enemy's grille.

So now that I'm done raving about cyberclaws, I want to hear about yours. How do you set up your blades? What works for you guys? I'm sure the rest of the server would like to hear.

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ectric sheep are dreaming of your face..." -Talk Shows on Mute

SquireNed SquireNed's picture
I'm a fan of "dewclaw" models

I'm a fan of "dewclaw" models (located on the wrist opposing the thumb) and elbow spikes personally. Over-the-wrist is fine too, but it's not impossible to have your hand injured by a blow coming from the side; dewclaws parry better, and elbow spikes are nice and are associated with muscle groups that are likely to land high-impact strikes effectively. I also like foot cyberclaws; you almost always wear some sort of foot covering unless you're sleeved in a bouncer, but gloves can get suspicious.

I've even had a morph that has a built-in palm knife, sort of in the same position you'd hold a knife. Wasn't a morph I customized, and it was stupid as hell, but at least it was reversible so you could strike from either (or both) ends. Don't do it that way; if you're using cybernetic weapon implants, you don't want them bulging out of your palm and making it hard to hold a gun.

I've even had decent luck with knee blades, if only because they're unexpected. You can get them going both up and down for decent tactical versatility.

One thing to remember is to get hard-deploy cyberclaws that can deploy into a target. Soft-deploy systems are a little safer, since you can't accidentally dismember yourself, but the element of surprise and the ability to utilize traditional martial arts if you're proficient in them is well worth it.

Creator of Street Rats, a CC-BY cyberpunk roleplaying game.

thebluespectre thebluespectre's picture
Of course!

The Ultimate is right, friends, how could I forget the wrist-axes? Chopping and cross-blocking are so much easier when it's part of your body that does that naturally, and cyberclaws with enough mass can form literal axe heads if you're into that. Of course, I would rather have my particle bolter than be forced into hand-to-hand, but configurations like this can get you OUT of hand-to-hand very quickly.

Should I mention digger claws here? Some of the gatecrashing experts were asking me to mention digger claws. These are really nasty and really obviously dangerous tools meant to tear through lots of hard stationary materials. It's the same principle as a chainsaw, if that makes sense. Also like a chainsaw, it's not always a good idea to swing these around like weapons. When burrowing through objects or people, you're probably going to kick up a ton of hard debris that becomes flying shrapnel from the sheer force you're putting on it. You'd better have a silk weave and some nictating (sic) membranes, or I don't know, some regular protective equipment. If you're in a Digger morph you're probably already vacsuited at the very least. Just keep in mind, these are your hands. Don't stick them anywhere you would not stick regular old Splicer hands.

That being said, there's one really obvious weaponized tool that a Titanian lady kept mentioning. That's right, the Daitya power loader's disassembly array. I'm going to tell all of you right away that these morphs are very difficult to hijack. If you don't already have the password or a ghetto Junta datajack, going through a network meshed to a Daitya is just as tough as borrowing a Reaper for a Sunday drive. Any smart construction 'corp knows that crazy people like us want to use their vehicles to hurt people; they knew we were coming even if they didn't know when.

When you're the size of a Hummer H7, you might think you don't really have to be careful how you're hitting someone. Lots of transhumans who sleeve into a synth for the first time think they're indestructible. Ever seen a Savant model rip their own arms out of their sockets trying to flip a VTOL over? Yeah. Opening every single tool setting on your arms at the same time doesn't increase your killing power, it mostly makes you look like a toony villain from an LLA soap. Some of the very narrow tools like the tow cable have a tendency to break off if your enemy has blades of their own, or even if you just have really bad hand-eye coordination. If you absolutely need to use something besides your own weight when sleeved in a Daitya, go for the excavation shovel. It's a giant wheel of gravel spades that looks uncannily like a table saw from a distance, anyone in a hypercorp mesh has probably seen the stale memes about the "anti-Godzilla weapon" from way back when. It's the truth.

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SquireNed SquireNed's picture
thebluespectre wrote:That

thebluespectre wrote:
That being said, there's one really obvious weaponized tool that a Titanian lady kept mentioning. That's right, the Daitya power loader's disassembly array. I'm going to tell all of you right away that these morphs are very difficult to hijack. If you don't already have the password or a ghetto Junta datajack, going through a network meshed to a Daitya is just as tough as borrowing a Reaper for a Sunday drive. Any smart construction 'corp knows that crazy people like us want to use their vehicles to hurt people; they knew we were coming even if they didn't know when.

The thing about a Daitya is that it's really not all that hard to get them. They're available on the civilian market, and while people typically (and wisely) guard theirs closely, I've yet to have blueprints of them confiscated at a border crossing. They're expensive to make, but not so much so as to be prohibitive, and you can up-armor (and up-spike) them as needed when you print them out. Plus, another part of it comes down to who's probably sleeved in them if you absolutely have to steal them. Reapers are a pain to steal because they'll unleash all kinds of hurt, but it's not hard to disable a Daitya with an indenture in it and push them out at a later time.

Of course, that trick only works once, and you need to remember the good ol' borrowed morph rules.

Creator of Street Rats, a CC-BY cyberpunk roleplaying game.

Dr. Maxwell Dr. Maxwell's picture
I have to admit due to my

I have to admit due to my background I am more of a fan of bio-claws than cyber-claws. Sure, they pack less of a punch, but they are legal, fashionable, and it's easier to reinforce the fingers for that kind of stress. If you mainly use claws as a method to deliver venoms or nano-toxins then fingertip bio claws make a lot of sense, they are socially acceptable, even fashionable in many places, and they go well with most of my phases in biomorph design.

That said I do fancy myself an expert on implanted martial arts, so I do try different claw designs to stay ahead of the curve, and I do find myself more and more slipping into using cyber-claws on my more rough and tumble trips into the field, and not just for the extra stopping power. It is often easier to hack access to a nanofabber briefly to print a few claws to implant 'the old fashioned way' than to obtain a vat. Of course other agents may not be able to make use of this advantage due to a lack of surgical experience, or because they find the idea of cutting themselves open to be 'gross.'

I personally like to combine the under-wrist mount, which is almost as effective as fingertip bio-claws during handshakes, even if it leaves a bigger hole, with the classic knuckle mount. It is rather trivially easy to obtain both cybernetic implants if you have access to any sort of nanofabber able to run metals after a brief moment printing 'machine parts.' The knuckle mount is a classic for a reason other than PR, for the vast majority of metahumans, landing a punch feels more natural than many other methods of fighting, though if you practice open palm styles like I do wrist and fingertip claws come very naturally. Just make sure to reinforce it like other cyber-claws, and check the specifications, if it can't survive a solid strike extended there is a very good chance it will go off by accident during or snap, and start digging around inside you, which can be very bad if your claws have venom. If you want a gentle needle, go with a bio-claw, and never go for a spring mount on any claw. Extending it and retracting it should have the same range of motion as flexing and unflexing a finger. Only amateurs skip learning to use new appendages and digits by using uncontrolled machine aid, especially on an implant designed to kill people. With some practice you can rocket that claw out with just your muscles anyway, and its much safer overall.

No matter what you go with though, it is critical to remember that any bioweapon works best as part of a greater system. cyber-claws alone aren't really anything other than a knife you can't decide to leave at home. Mixing in eelware and even a low grade toxin dramatically increases your stopping power against other biomorphs, and I personally try to keep necrosis as an option for discrete assassination as well as its value in personal defense. As a bonus, witnessing a comrade die in agony to necrosis has a tendency to make other combatants rethink their position on the fight. Petals are also a good choice for a less lethal strike in combat or to incapacitate an unsuspecting target for extraction as well. I recommend against some of the fancier high tricks however. Oxytocin isn't a useful thing to dose someone with if you have to shove a full knife into them for example, and is better left for a kiss, a subtle spit into a drink, or bio-claws.

Don't forget to check out my open source biomorph and medtech files!

thebluespectre thebluespectre's picture
Bio Claws, huh?

It's Harman again, with a confession for Dr. Maxwell. I have not been organic since about ten years ago, for obvious reasons. Dumb kid with no technical skills at the time. Pulled out of the 'fridge mostly because what's left of my family begged for it. That's not exactly a breach of privacy, since I just described like 20% of Luna's population. I refuse to buy into stupid dumb space bigotry, so no, I don't think I'll ever go fully organic again. What I'm saying is, I'm not an expert with keratin, so I can't really give an objective opinion.

However! I will say I enjoy my Eelware. I beg of you though, do not imagine that it is "Non-lethal". The blurb on the Eelware package says "Less-lethal". There is no non-lethal weapon, otherwise it would not be a fucking weapon. Shock an enemy more than twice with this, and the resulting injuries will take at least medichines to fix. I'm unsure how good a normal biomod setup is at stitching nervous systems back together, but I've heard news reports of numbness, chronic pain, vision loss and other painful results, some of which were caused by me. Not that I didn't think the extra-large meat lover had it coming.

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"Still and transfixed, the el/
ectric sheep are dreaming of your face..." -Talk Shows on Mute

SquireNed SquireNed's picture
thebluespectre wrote:It's

thebluespectre wrote:
It's Harman again, with a confession for Dr. Maxwell. I have not been organic since about ten years ago, for obvious reasons. Dumb kid with no technical skills at the time. Pulled out of the 'fridge mostly because what's left of my family begged for it. That's not exactly a breach of privacy, since I just described like 20% of Luna's population. I refuse to buy into stupid dumb space bigotry, so no, I don't think I'll ever go fully organic again. What I'm saying is, I'm not an expert with keratin, so I can't really give an objective opinion.

However! I will say I enjoy my Eelware. I beg of you though, do not imagine that it is "Non-lethal". The blurb on the Eelware package says "Less-lethal". There is no non-lethal weapon, otherwise it would not be a fucking weapon. Shock an enemy more than twice with this, and the resulting injuries will take at least medichines to fix. I'm unsure how good a normal biomod setup is at stitching nervous systems back together, but I've heard news reports of numbness, chronic pain, vision loss and other painful results, some of which were caused by me. Not that I didn't think the extra-large meat lover had it coming.

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Touch here to +rep the Steel Liberators. Give us the Luna we were promised, not the Luna that you wish you had.

Eelware is a great solution for when you need to skirt the legal responsibilities for a full-lethality weapon, but really don't like the person you're dealing with. Not that traditional takedowns of any sense really matter.

From my time doing mobile-target security (aka bodyguarding), I can tell you that eelware isn't quite a replacement for simply tearing something to ribbons, but it certainly results in more five-star reviews from your clients. Having traumatic experiences can cause mental distress, but apparently even just watching someone else have one can do it too.

Long-story short; cyberclaws are cool, but eelware looks better if you're working in public. Just remember to keep the setting somewhere between "tickle" and "cook", and you'll be fine.

Not that "cook" isn't sometimes a good option.

Creator of Street Rats, a CC-BY cyberpunk roleplaying game.

Dr. Maxwell Dr. Maxwell's picture
I understand too well

I don't even remember my original body after being reinstated, nor do I care very much. I offer my endless support to your choice, anyone's choice to sleeve synthetic, and to anyone with ties to the Steel Liberators. Some of the Steel variants I have seen when I operated out of the barges are quite beautiful, I have to admit the extreme morphological freedom synths provide makes me curious, but I feel rather uncomfortable outside of biomorphs of my own design and don't really have any expertise on the matter of robotics.

That said, if you ever want to try take a spin on the squishy side, I am willing to modify something out for you. No pressure of course.

I am curious, how does it feel to sleeve into designs not inspired by biology?

As for eelware, as long as you are not on the Jove, all side effects of trauma are rather temporary, at least if you get some medical attention or have the right implants. It also is much more subtle than a cyberclaw, so if you are operating covertly you should strongly consider it when operating a biomorph.

Don't forget to check out my open source biomorph and medtech files!

SquireNed SquireNed's picture
Dr. Maxwell wrote:As for

Dr. Maxwell wrote:
As for eelware, as long as you are not on the Jove, all side effects of trauma are rather temporary, at least if you get some medical attention or have the right implants. It also is much more subtle than a cyberclaw, so if you are operating covertly you should strongly consider it when operating a biomorph.

I don't think you're using the right grade of eelware then.

Quote:
I don't even remember my original body after being reinstated, nor do I care very much. I offer my endless support to your choice, anyone's choice to sleeve synthetic, and to anyone with ties to the Steel Liberators. Some of the Steel variants I have seen when I operated out of the barges are quite beautiful, I have to admit the extreme morphological freedom synths provide makes me curious, but I feel rather uncomfortable outside of biomorphs of my own design and don't really have any expertise on the matter of robotics.

I'm not a fan of synths in operations for security reasons, but I do have to say that I like the Steel. With better security and improvements in mesh warfare, we should never again lose synthmorphs to exsurgency in "civilian contexts", so I'm less concerned about that, and as a fan of the Remade I have to admit that there is something about those high-end synthmorphs that appeals to me.

Since we're on the topic of the Steel morph, has anyone here ever tried out a Liquid Silver? Kinda thinking about getting one for a fork, but they're a mite pricey to drop into without some experience beforehand, the hab the fork's in has been backlogged for months on even test driving one, and it's hard to find a good VR system to digitally test a morph like that.

And since we're talking about cyberclaws, does anyone know if the Liquid Silver does as well in combat applications as a Steel does? I know it's not supposed to have any drawbacks in the strength and durability departments, but I'm a 21st-century kind of guy and still remember when moving parts meant fragile joints.

Creator of Street Rats, a CC-BY cyberpunk roleplaying game.

Dr. Maxwell Dr. Maxwell's picture
I run just the right kind of

I run just the right kind of eelware, and if you are running pirated or open source biological eelware odds are I know more about your eelware than you!

And Eelware is nowhere near strong enough to melt a body or fry someone's brain. This is not some trashy Mesh Game! Even a flat can withstand the shocks without even passing out for quite a while, and if you find yourself flatlining people with eelware I question your mental health in shocking an unconscious person repeatedly.

It is a low grade shock intended to disable, on par with a stun glove! You are hardly shoving a power line into someone's chest!

Don't forget to check out my open source biomorph and medtech files!

SquireNed SquireNed's picture
Dr. Maxwell wrote:I run just

Dr. Maxwell wrote:
I run just the right kind of eelware, and if you are running pirated or open source biological eelware odds are I know more about your eelware than you!

And Eelware is nowhere near strong enough to melt a body or fry someone's brain. This is not some trashy Mesh Game! Even a flat can withstand the shocks without even passing out for quite a while, and if you find yourself flatlining people with eelware I question your mental health in shocking an unconscious person repeatedly.

It is a low grade shock intended to disable, on par with a stun glove! You are hardly shoving a power line into someone's chest!

The secret is to add some cybernetic additions to the eelware. It's not particularly expensive, and it can allow you to really get an edge on an opponent in a biomorph or burn out sensitive hardware before enemies can get to it. Disconnect a circuit, and you've got vanilla less lethal eelware, but when you're discharging straight from the capacitors it'll really do a number on someone.

Also, check out the Ultimates' latest versions. It follows the "stack rip 'em and resleeve for questioning later" philosophy and is significantly less lethal than some of the counterparts, but it's a wonderful thing. Part of the reason they pushed for more power is so that you can do the capacitor dump trick a few more times before the implant burns out.

Creator of Street Rats, a CC-BY cyberpunk roleplaying game.

Dr. Maxwell Dr. Maxwell's picture
It is simply not possible to

It is simply not possible to generate enough electrical energy in a morph and discharge it safely in the manner you describe. I strongly suspect that you are causing yourself more damage than your opponent by using such systems. Eelware is a civilian self defense tool. You aren't going to fry someone's brain with it unless you grab a hold of them in an act of clearly pre-meditated murder. Even doubling the output, already radically unsafe, is not strong enough to cause brain injury or death.

To generate a charge capable of stopping a heart alone in one shock would require making your implant almost ten times stronger. Your arms would become horrifically burnt from the attempt. You would likely die of 3rd degree burns before you even discharged it into your target.

Don't forget to check out my open source biomorph and medtech files!

ShadowDragon8685 ShadowDragon8685's picture
Login Location: Aarhus-Nyhavn

Login Location: Aarhus-Nyhavn Maglev, Titan, Saturnine System
@-List ID: AssassinAnna2113

Hi. I don't have any cyberclaws.

I am, however, a big fan of blades. My favorite are a pair of Hidden Blades that function more or less the same as the under-the-wrist types; flex your hand the right way, and shhhnk! You've got an eighteen-inch blade jutting out from under your hand.

They're not the most practical weapons, actually using them takes a lot of getting used to - but they are really good when you get used to them, because you're never really unarmed; and they're a lot more dangerous than most cyberclaws, because they're simply bigger. Mind you, I prefer to go for my swords if I'm heading into a fight I know about, but if you need your hands free, say, for free-climbing, or need to use your hands for something else like holding a rifle, the old Hidden Blade is worth mastering.

Also, if you're using a single weapon in one hand - like my vibro-machete or my hatchet - you can rely on your off-hand hidden blade for extra fun in a knife-fight.

I've always wanted to see someone with full-forearm-length cyberswords implanted, though. Is anyone familiar with the ~130-year-old game Human Revolution? I don't think anybody's made a big-scale VR simulspace set in that world like they have with Assassins, but I've seen some old flatvids that were recorded of people playing it, and those things looked pretty damn awesome. Has anyone seen anyone with that kind of aug?

Skype and AIM names: Exactly the same as my forum name.

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thebluespectre thebluespectre's picture
Swords and more swords

Quote:
I've always wanted to see someone with full-forearm-length cyberswords implanted, though. Is anyone familiar with the ~130-year-old game Human Revolution?

Games are often based very closely on reality, saathee. For instance, the classic Sega mascot game Awesome Possum correctly predicted the joint venture between mercurial rights groups and environmentalist groups. Likewise, the Deus Ex series correctly predicted much of our current day's problems, in the sense that yesterday's problems refused to go away. They had also guessed exactly what the first generation of cyberclaws would be. I MEAN exact. You have to remember, this was before smart-metal was easy to manufacture, so a square tip was better than a sharpened point that would break off. The earliest models also had trouble with deployment. The grumbly man, ah, Adam Jensen, seems to never have to deal with upkeep because upkeep is no fun. Chances are that the grumbly man is pouring a tiny squeeze bottle of oil into his blade ports every time you open the menu. Dragging one of those blades through body armor horizontally like he does in some animations would yank a mid-21st-century servo out of place.

I will admit, my experience with swords that are not my legs is limited. For all that I talk lowly about slashing attacks with cyberclaws, I would say that a broad-bladed sword is the correct tool for the job. the key is the ability to let go if there is a malfunction. Because a slashing attack is more likely to become stuck in an opponent than a clean stab, you want to be able to drop the weapon in an emergency. Fuck, being able to let go of pieces of ourselves without sacrificing the whole is what transhumanism is about.

For the man upthread who asked what my entirely original body design is like… he bhagavaan! Where do I even begin with this! My ego was entirely not ready for an Arachnoid at first. Even after subconscious hacks, I felt… eh, "flayed". Like a California plastic surgeon went mad on my limbs. If you wish to borrow an Arachnoid morph, I suggest jamming one first to get used to the sensations, because it is not even close to a two-legged mammal. What you might find interesting is that your legs do not have to face "forward", and neither do your "arms". I can easily jab behind myself, or roll sideways into an opponent. Oh yes, you may also forget that you have wheels. Some days I still do.

As for the debate on Eelware intensity… all of us seem to be imagining different devices. The amperage channels which extend through cyberclaws are far, far more harsh than what is mounted on a pair of Stun Gloves. The gloves are designed to be used by a theoretical morph with little to no hardening against anything, the classic Flat I used to be. It's not only a charged wire wrapped around rubber gloves, it's a very sensitive piece of equipment, and if your Stun Gloves are damaged in any manner you need to repair or discard before they backfire. It's also why military cyberclaws only deploy eelware charges when firm contact is established. The device is dependent on having a destination for its electricity which is more conducive than the person holding it! When one organic transhuman has combined eel ware and a cyberclaw, usually you can tell by how blatant the augments in the backs of their hands are. Average Splicers will probably have very… eh, bloated hands from the amount of insulation added. Remade have less issues, but their hands have more surface area in the first place.

"Still and transfixed, the el/
ectric sheep are dreaming of your face..." -Talk Shows on Mute

ShadowDragon8685 ShadowDragon8685's picture
Fun fact: You can, in fact,

Login Location: T.A.U., Aarhus, Titan, Saturnine System
@-List ID: AssassinAnna2113

Fun fact: You can, in fact, get swords (axes, knives, etc,) modified with eelware-type electrical dischargers, too. They have an important safety function that cyberclaws don't; you can let go if something goes electrically FUBAR.

Skype and AIM names: Exactly the same as my forum name.

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ringringlingling ringringlingling's picture
hurr

*heh*
wiener spikes

SquireNed SquireNed's picture
ringringlingling wrote:*heh*

ringringlingling wrote:
*heh*
wiener spikes

Don't knock it 'til you've tried it.

https://www.youtube.com/watch?v=Wmjn_vrShmU

In the interest of full disclosure, it's not as good as it seems. The number of times weaponized pelvic regions are useful versus incredibly distasteful and potentially illegal is a pretty low count.

Creator of Street Rats, a CC-BY cyberpunk roleplaying game.

Eheander Eheander's picture
"Bruiser Style"

Posted by: Ision Camada
As someone who uses *Cough* enhanced *Cough* Cyber-Claws as a primary melee weapon, I can say that I prefer the "Bruiser Style", that is to say, cyber-claws as some sort of electrical poisonous brass knuckles.
Nothing feels more natural than attacking how your body's meant to, a fist inside their face.

The world only needs one Meathab

SquireNed SquireNed's picture
Yes, but then you miss out on

Yes, but then you miss out on the ability to hold weapons while you slice and dice.

Creator of Street Rats, a CC-BY cyberpunk roleplaying game.

Eheander Eheander's picture
True, I've seen people try to

True, I've seen people try to fix this, with... varying results. Have you ever seen someone try and fight with "wolverine claws" long enough to try and use a gun as well? F*cking hilarious. The guy broke everything in the hand area. Having your gun inside a cyberarm is probably the best solution to my knowledge, though who knows what people will come up with.

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SquireNed SquireNed's picture
Reverse elbow blades, man. If

Reverse elbow blades, man. If you wanna cut someone with your hands, you can hold the knife yourself. If you want to stab someone really hard, putting the blade in alignment with your forearm allows you to strike in a surprisingly flexible arc with a good amount of power, while keeping delicate hand bits out of the danger zone.

Creator of Street Rats, a CC-BY cyberpunk roleplaying game.

ShadowDragon8685 ShadowDragon8685's picture
Eheander wrote:True, I've

Eheander wrote:
True, I've seen people try to fix this, with... varying results. Have you ever seen someone try and fight with "wolverine claws" long enough to try and use a gun as well? F*cking hilarious. The guy broke everything in the hand area. Having your gun inside a cyberarm is probably the best solution to my knowledge, though who knows what people will come up with.

Login Location: Vänern Lacus, Titan, Saturnine System
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If he was actually able to break his hand, then he had no business fighting, in melee or otherwise. Bone lacing isn't that resource-intensive, and is absolutely a must-have for any serious fighting. Hell, even the hardening of a good high-G augmentation would prevent pretty much any kind of accidental breakage that comes from playing around with claws.

I cannot agree with the cyberarm gun, though. To get any kind of useful firearm, your whole forearm basically needs to be the barrel; there's no real space for a magazine capacity worth mentioning, and reloading is going to be absurd. Of course, you could use a laser weapon, which brings up the fact that most laser weapons suck.

If you're gonna use a gun, get a real gun. If you need to hit someone in melee and you have a gun in your hand, well, bayonets are a centuries-old concept that still work today, you know, if you need to get close and frisky. Or just drop the gun (you have a smartmatter restraining strap that'll whip it back against your body, right?) and draw your swords. Or use the hidden blades under your arms; it's pretty smooth to take one hand off your rifle, out the blade, and strike with it, if you already know how to fight.

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SquireNed SquireNed's picture
ShadowDragon8685 wrote

ShadowDragon8685 wrote:
Eheander wrote:
True, I've seen people try to fix this, with... varying results. Have you ever seen someone try and fight with "wolverine claws" long enough to try and use a gun as well? F*cking hilarious. The guy broke everything in the hand area. Having your gun inside a cyberarm is probably the best solution to my knowledge, though who knows what people will come up with.

Login Location: Vänern Lacus, Titan, Saturnine System
@-List ID: AssassinAnna2113

If he was actually able to break his hand, then he had no business fighting, in melee or otherwise. Bone lacing isn't that resource-intensive, and is absolutely a must-have for any serious fighting. Hell, even the hardening of a good high-G augmentation would prevent pretty much any kind of accidental breakage that comes from playing around with claws.

I cannot agree with the cyberarm gun, though. To get any kind of useful firearm, your whole forearm basically needs to be the barrel; there's no real space for a magazine capacity worth mentioning, and reloading is going to be absurd. Of course, you could use a laser weapon, which brings up the fact that most laser weapons suck.

If you're gonna use a gun, get a real gun. If you need to hit someone in melee and you have a gun in your hand, well, bayonets are a centuries-old concept that still work today, you know, if you need to get close and frisky. Or just drop the gun (you have a smartmatter restraining strap that'll whip it back against your body, right?) and draw your swords. Or use the hidden blades under your arms; it's pretty smooth to take one hand off your rifle, out the blade, and strike with it, if you already know how to fight.

I've seen people "break" fragile appendages with bone lacing. Just because the bone's augmented doesn't mean you can't get pretty bad soft tissue injuries, and the fact that the bone won't give can make it worse.

Of course, with the right leverage you don't have breakage as the result of an accident.

Cybearm guns are something that depend heavily on implementation. Covert ones are usually last ditch efforts, and can be forgiven for their mediocrity by the fact that they're not a mainline weapon. Overt ones can be absolutely terrifying. Knew a merc with a particle cannon arm once. Accidentally blew his hand off, but kept fighting like a champ. Not the brightest bulb, but since it was a synthetic arm and he'd foreseen the eventuality he had a replacement hand already printed back at base.

Bayonets actually suck pretty bad. They're strapped to your flimsiest, most sensitive piece of gear. The effect is usually psychological, and a hardened combatant will know not to retreat but rather to push back with force and disable your weapon.

The best cyberweapon I ever saw was an implanted micro-seeker launcher. Range, power, and concealment all covered. Easy access ammunition storage, compatible with some other micro-seeker cartridges.

Creator of Street Rats, a CC-BY cyberpunk roleplaying game.