After The Fall, a New Science Fiction Anthology from Posthuman Studios

It was the dawn of a new era, a technological and biological golden age for humanity. They had attained the stars, surmounted their weak physical shells, and found the cusp of a technological utopia. But those days slipped from their grasp, and now conflict runs rampant in the solar system. AIs and transhumanity struggle for survival, for balance, for a new golden age. Their stories are many. [i][url=]After the Fall[/url][/i] is the first anthology from Posthuman Studios, set in the world of Eclipse Phase, their award-winning roleplaying game. The anthology will be a mix of old and new fiction, including stories by Eclipse Phase favorites—Nathaniel Dean, Jack Graham, Steve Mohan, and Rob Boyle and Davidson Cole. New fiction will feature science fiction rising stars Ken Liu, Madeline Ashby, Fran Wilde, Karin Lowachee, Wesley Schneider, and Andrew Penn Romine. The anthology will be released digitally in January 2016 with a print release following in the spring, and is edited by Jaym Gates in collaboration with the Posthuman creators. Next week, we'll [url=]preview the stories[/url] in [i][url=]After the Fall[/url][/i]! [h3]Authors[/h3] [b]Madeline Ashby[/b] is a science fiction writer and futurist living in Toronto. She is the author of the [i]Machine Dynasty[/i] books from Angry Robot Books, and the forthcoming novel [i]Company Town[/i] from Tor Books. She has also developed science fiction prototypes for Intel Labs, the Institute for the Future, SciFutures, Nesta, the Atlantic Council, and others. You can find her at [url=][/url] or on Twitter [url=]@MadelineAshby[/url] [b]Rob Boyle[/b] is a tabletop game developer, editor, and writer, best known for his award-winning work on [i]Shadowrun[/i] and [i]Eclipse Phase.[/i] He has held a life-long interest in anarchism, anti-fascism, and hacktivism, and is particularly interested in how they intersect with science fiction, transhumanism, and the future of our species. He can be found playing dodgeball, DJing industrial music, training in modern arnis, and he posts as [url=]@infomorph[/url] on Twitter. [b]Davidson Cole [/b] is a writer and filmmaker currently residing in Los Angeles. His films have played prestigious film festivals worldwide, including Sundance and Revelation Perth. He is the co-creator of the tabletop card game [i]Verminopolis.[/i] Find him on the web: [url=][/url] : [url=][/url] : [url=][/url] [b]Nathaniel Dean[/b] is a lifelong sci-fi and fantasy reader with a late-blooming love of existential horror. Hopefully radical life extension will give him the chance to confront his interests personally, but until then he explores them through his writing and work on game development for [i]Eclipse Phase[/i] and [i]Clockwork: Dominion.[/i] This is all encouraged by his incredible wife, Sarah, and wholly unacknowledged by his two cats, Artemis and The Senator. [b]Jaym Gates[/b] is an editor, author, and communications person, with past clients ranging from the Science Fiction and Fantasy Writers of America, to Uplift Aeronautics. Her anthologies include [i]War Stories, Upside Down, Broken Time Blues, Geek Love,[/i] and tie-in anthologies for [i]Exalted[/i] and [i]Vampire: the Masquerade.[/i] Her fiction can be found in [i]Kaiju Rising, Heroes!,[/i] and [i]Triumph After Tragedy. [/i] For more information, please see [url=][/url], or follow her on Twitter as [url=]@JaymGates.[/url] [b]Jack Graham[/b] is a writer, UX designer, and unlicensed futurist. An alumnus of the Clarion West writer’s workshop (2010), he writes science fiction stories about some or all of the following: artificial intelligence, consciousness, memes, politics, relationships, sex, and societal evolution. He tweets at [url=]@jackgraham[/url] and [url=]@FakeTSR[/url] [b]Georgina Kamsika[/b] is a speculative fiction writer born in England to Anglo-Indian parents. She has spent most of her life explaining her English first name, Polish surname, and South Asian features. When she's not busy writing or walking her dogs, she can be found lurking on Twitter as [url=]@thessilian[/url]. [b]Ken Liu[/b] ([url=][/url]) is an author and translator of speculative fiction, as well as a lawyer and programmer. A winner of the Nebula, Hugo, and World Fantasy Awards, he has been published in [i]The Magazine of Fantasy & Science Fiction, Asimov's, Analog, Clarkesworld, Lightspeed,[/i] and [i]Strange Horizons,[/i] among other places. He also translated the Hugo-winning novel, [i]The Three-Body Problem,[/i] by Liu Cixin, which is the first translated novel to win that award. [i]Ken's debut novel, The Grace of Kings, the first in a silkpunk epic fantasy series, was published by Saga Press in April 2015. Saga will also publish a collection of his short stories, The Paper Menagerie and Other Stories, in March 2016. He lives with his family near Boston, Massachusetts.[/i] [b]Karin Low[/b] was born in South America, grew up in Canada, and worked in the Arctic. Her books, beginning with her first novel Warchild, have been translated into French, Hebrew, and Japanese, and her short stories have appeared in anthologies edited by Ann VanderMeer, Nalo Hopkinson, and John Joseph Adams. Follow her on Twitter [url=]@karinlow[/url]. When [b]Kim May[/b] isn’t writing she’s cursing the fact that singing vampires can only find work in German musical theater. Kim is also the event coordinator for an independent bookstore in Salem, Oregon. You can find out more about her and her writing at [url=][/url] and on [i]The Fictorians[/i]. [b]Steven Mohan, Jr.[/b] has sold stories to [i]Interzone, Polyphony, Paradox, On Spec,[/i] and several DAW and Fiction River original anthologies. His short fiction has also won honorable mention in The Year’s Best Science Fiction and The Year’s Best Fantasy and Horror and he's a past nominee for the Pushcart Prize. He lives in Colorado. [b]Andrew Penn Romine[/b] is a veteran VFX and animation artist who enjoys finding great places to eat and drink. He does not recommend dining at the restaurant featured in his story. For other recommendations and occasional cocktail philosophies, you can find him at [url=][/url] or [url=]@inkgorilla[/url] on Twitter. Editor-in-chief at Paizo Inc. and co-creator of the [i]Pathfinder Roleplaying Game,[/i] [b]F. Wesley Schneider[/b] is the author of dozens of creepy [i]Pathfinder[/i] and [i]Dungeons & Dragons[/i] adventures and accessories. His novel, [i]Pathfinder Tales: Bloodbound,[/i] and novella, [i]Guilty Blood,[/i] are both available now. You can find more from him on Twitter at [url=]@FWesSchneider[/url] and at [url=][/url]. [b]Tiffany Trent[/b] is the award-winning author of the YA steampunk novels [i]The Unnaturalists[/i] and [i]The Tinker King[/i] (Simon & Schuster Books for Young Readers) and the dark fantasy historical [i]Hallowmere[/i] series (Wizards of the Coast/Mirrorstone). She has published numerous short stories in [i]Subterranean, Corsets & Clockwork,[/i] and the [i]Launchpad[/i] anthology, among others. She is also a science writer and communications manager. Find her at [url=][/url], [url=]@tiffanytrent[/url] on Twitter, or [url=]Facebook[/url]. [b]Fran Wilde[/b] can tie the sailors’ knot board, set gemstones, and program digital minions. Her first novel, [i]Updraft,[/i] debuted from Tor/Macmillan in 2015. Her stories have appeared in publications including [i]Asimov's, Beneath Ceaseless Skies, Nature,[/i] and [i][/i]. Her interview series Cooking the Books—about the intersection between food and fiction—has appeared at [i]Strange Horizons,,[/i] and on her blog at [url=][/url]. You can find her on Twitter [url=]@fran_wilde[/url] and [url=]Facebook[/url]. [h3]Posthuman Studios[/h3] [b]Posthuman Studios[/b] (PS+) is the award-winning creator-owned design collective owned and operated by game industry veterans Rob Boyle, Brian Cross, Jack Graham and Adam Jury. Posthuman publishes the critically-acclaimed [i]Eclipse Phase[/i] RPG and the card game [i]Shinobi Clans[/i]. Posthuman Studios believes that the future of hobby gaming is the hybridization of analog and electronic play–whether that be at the augmented tabletop or online play; that gaming has been and always will be a culture of sharing, and that we must build the creative future we want to live in. You’re invited!