I was inspired after playing Cthulhu Dark with my friends the other night and decided to take that system and modify it to create a rules-light hack of Eclipse Phase.
These rules are really light. Morphs and gear don't matter and combat is kept to a minimum. I figured it would be good for running one-shots and introducing new players to the EP setting.
I know I've seen a bunch of people write how they really want to play EP but that the heavy rules intimidates their players. I figured with a light version like this, GMs could introduce their players to the setting, get them hooked, and then "upgrade" to the full rules-set.
And for one-shots, this would save a lot of time for character creation (which, if you're playing with a decent-sized group, could take even longer than the game itself).
Each player just needs four d10s and you're good. Here's the link to the rules:
I'm going to be playtesting it with my own group soon, but I figured I'd post it here now anyway. I hope you all enjoy it.
If there's anything that you think needs to be added or changed, let me know. These rules are insanely simple on purpose, so just please don't say that they're not complex enough.
And if people like this, I'll try making a prettier version. This is still a first draft.
Enjoy, and happy playing!
So on our heels a fresh perfection treads/ A power more strong in beauty, born of us/ And fated to excel us, as we pass/ In glory that old Darkness: nor are we/ Thereby more conquer'd, than by us the rule/ Of shapeless Chaos.