Eclipse Phase 2nd edition errata

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Eperogenay Eperogenay's picture
I'd rather have my muse have

I'd rather have my muse have any knowledge skill of 40 than this. It not only doesn't make sense for ALI to use that active skill, it isn't even barely competent at it! Seriously wtf?
Like, you most likely need to be forked to be worked on psychosurgically because it is not a magical editing software... and now you leave THAT in the 'hands' of an incompetent program instead of a trained professional who will most likely not fuck you up in the process?

DivineWrath DivineWrath's picture
I think it makes sense. Not

I think it makes sense. Not everyone can afford a psychosurgen. After the fall, nearly everyone needs one. The world nearly ended.

If you take extra time to get bonuses, you can push the target number from 30 to 90. 1 hour becomes 2.5 hours. Its not automatic success, but it gets close.

Edit: I forgot that psychosurgery is not a therapy talk. Re-reading the rules on psychosurgery, it says it is performed on a digital mind. Are there any rules for therapy talk? Not everyone is digital.

Eperogenay Eperogenay's picture
That's why 1e muses had

That's why 1e muses had Academics Psychology at 60, which made way more sense. It's bothering me here. I thought initially it was an issue with the relevant text and not the fact that muse didn't have it on sheet. Now this 'fixed' part looks insane.

I mean, ok, combining it all to explain that Medicine: Psychosurgery is used to heal stress would be fine... (although I still think psychology makes more sense, but w/e let's get outside granularity, fine) if not for that 30 skill. Sure, extra time can boost it but isn't there a limit on how much, not the time but the max bonus for a 'roll'?

edit: This is getting so offtopic that I'm going to shut up about it, but it just feels wrong, especially if you're losing one Know (at 40) skill for mandatory skill (at 30). I'll probably homebrew it for my games.

DivineWrath DivineWrath's picture
We can continue the
chaos_forge chaos_forge's picture
In the metadata outline of

In the metadata outline of the PDF (i.e. not the one on actual pages but the one that shows up as a sidebar in your PDF reader), Zahiri is listed as being on page 88 instead of page 89 as they should be.

Also, this is more of a nitpick, but the Standard Vacsuit (page 341) already includes an Autocook, making the inclusion of an Autocook in the Gatecrasher gear pack (page 68) somewhat redundant. Maybe gatecrashers could get a different minor complexity item instead?

Standard Vacsuits also include Specs (page 317), making the purchase of Enhanced Vision for Whisper (page 93) somewhat redundant as well.

Finally, the Direction Sense Ego Trait (page 73) and the Direction Sense Ware (page 318) have the same name but provide very slightly different benefits, which seems unnecessarily confusing. Given that they're so similar, I would probably just make the Trait version of Direction Sense available as a Morph Trait as well and get rid of the Ware version, but renaming one of them is also an option.

DivineWrath DivineWrath's picture
There is no bookmark for the

There is no bookmark for the table of contents. I think that would be an important one to have.

chaos_forge chaos_forge's picture
Some more things:

Some more things:

In the Movement Types section (page 231), the introduction says "The movement types below list the skill used to maneuver and a default Movement Rate," but the movement types listed in that section don't include either of those pieces of information. It seems like there is perhaps some sort of table that was meant to be included but is missing?

The TacNet section (page 327) states in the Communications Management subsection that "[TacNets] actively monitor for dropped signals and hacking/sniffing/jamming attempts. Treat as Infosec 40." The only way I know to interpret this is that the TacNet acts as a System Defender for your PAN, but the wording is not very clear. Perhaps this wording could be cleared up?

The rules for sniffing (page 245) say that eavesdropping on a connection is a hacking test, but they don't list what a firewall of a connection is. I'm inclined to assume that you just use the firewall of the device who's connections you're sniffing, but it's definitely not made clear at all.

Also, some more gear concerns/nitpicks:

The TacNet App (page 327) includes a VPN as one of its features, so the inclusion of a VPN App in addition to a TacNet App in the Firewall Agent/Criminal Gear Pack (page 68) seems somewhat redundant. Perhaps Firewall agents could get the Crypto App, or a different minor complexity item, instead?

Finally, the Specs gear (page 317) includes the benefit of both Enhanced Vision (page 318) and a t-ray emitter (page 318) yet cost the same as Enhanced Vision, making them strictly better than Enhanced Vision. This isn't strictly a problem, but it does seem strange. Perhaps the cost of Enhanced Vision should be reduced to 1 GP, in line with the other enhanced senses?

Grim G Grim G's picture
Hardware: Explosives

This is only referenced 3 times in the book. I'm fairly certain it's supposed to be Hardware: Demolitions, as that appears far more often and both are referenced as doing the same thing. Pages 202, 212, and 213.

Prometheus Prometheus's picture
Errata

Don't forget:
p. 149 - Gatecrashing Law
'Colonies have "suffererd" from totalitarian leaders, abuse, and exploitation because residents can’t leave or contact other habitats for help.'

arokha arokha's picture
360˚

In the trait list, "360˚ Vision" is listed as such. Every other mention in the book, example characters, morphs, etc it's spelled out as "360-Degree Vision". Might as well change the trait on 318 to be spelled out too.

DivineWrath DivineWrath's picture
There is still no bookmark

There is still no bookmark link to the table of contents.

As for traits, I still think the composure trait should be changed to include a second level. Many traits have their opposites with equal number of levels. For instance:

-Acumen and Obtuseness (both have 3 levels)
-The corresponding traits for the other aptitudes
-Toughness and Frailty(2 levels)
-Striking Looks and Unattractiveness (2 levels)

So I think it looks weird that composure and instability have different number of levels. I think it would be best if both traits had 2 levels. Otherwise I'll have to house rule it.

Now that I look at it, it seems that Adaptability (2 levels) and Morphing disorder (3 levels) also have this problem...

arokha arokha's picture
Access Jacks

Access jacks are listed as coming with every cyberbrain and are listed with every synthmorph and synth example character, however in the table at the bottom of the page they are only available as "C", aka Cyberware, which is only available for biological morphs.

Having it be "CH" would resolve this contradiction.

faaln faaln's picture
gate to gates

p. 102 "The value of these gate cannot be discounted." Should be gates.

chaos_forge chaos_forge's picture
The Satnet-in-a-Can (page 336

The Satnet-in-a-Can (page 336) seems to be missing a listed complexity/GP, as is not listed in the communications gear table at the bottom of the page.

DivineWrath DivineWrath's picture
The resources trait says 1

The resources trait says 1 thing and acquiring gear says another.

On p. 75, it says that with level 1 resources you get 2 gp, level 2 gives you 3 gp, and so on. however, on p. 312, it says you get gp equal to the level resources trait, so level 1 gives you 1 gp, level gives you 2 gp, and so on.

DivineWrath DivineWrath's picture
This doesn't feel right.

This doesn't feel right.

p. 265

Quote:
Such software will
repair either 1d10 damage or 1 wound per minute; all damage must
be fixed first.

I think it could be made more clear.

"Such software will repair either 1d10 damage or 1 wound per minute; wounds are only fixed after all damage is repaired.".

chaos_forge chaos_forge's picture
DivineWrath wrote:The

DivineWrath wrote:
The resources trait says 1 thing and acquiring gear says another.

On p. 75, it says that with level 1 resources you get 2 gp, level 2 gives you 3 gp, and so on. however, on p. 312, it says you get gp equal to the level resources trait, so level 1 gives you 1 gp, level gives you 2 gp, and so on.

I don't think that's an error. The resources trait gives you GP to spend per week, but also gives you extra GP to spend when acquiring morphs/gear at the start of a campaign. The GP you get at the start of a campaign are equal to the trait's level, which is what that line is referencing.

ICU2 ICU2's picture
chaos_forge wrote:DivineWrath

chaos_forge wrote:
DivineWrath wrote:
The resources trait says 1 thing and acquiring gear says another.

On p. 75, it says that with level 1 resources you get 2 gp, level 2 gives you 3 gp, and so on. however, on p. 312, it says you get gp equal to the level resources trait, so level 1 gives you 1 gp, level gives you 2 gp, and so on.

I don't think that's an error. The resources trait gives you GP to spend per week, but also gives you extra GP to spend when acquiring morphs/gear at the start of a campaign. The GP you get at the start of a campaign are equal to the trait's level, which is what that line is referencing.


The extra MP and GP from Resources continue to apply beyond the start of the game whenever sleeving/equipping anywhere where money matters.
chaos_forge chaos_forge's picture
ICU2 wrote:The extra MP and

ICU2 wrote:
The extra MP and GP from Resources continue to apply beyond the start of the game whenever sleeving/equipping anywhere where money matters.

Ok sure, whenever you resleeve then. My point is that the situation in the text DivineWrath is referencing is that one, where the amount of GP you get is in fact equal to the trait's level.

DivineWrath DivineWrath's picture
Oh, I think it see it now.

Oh, I think it see it now.

Quoting Resources, p. 75, first paragraph

Quote:
You have a measure of money, assets, and/or other wealth, as used
in the inner system, hypercorp, Jovian, and Extropian polities.
This provides bonus Morph Points and Gear Points equal to the
trait's level when acquiring morphs ▶ 290 and gear ▶ 312.

It then goes on to mention wealth per week. I thought it did only the one thing.

ICU2 ICU2's picture
Page 415: Europan: A denizen

Page 415: Europan: A denizen of Saturn's moon Europa.

Europa is a moon of Jupiter.

DivineWrath DivineWrath's picture
I found out recently that

I found out recently that Muses should have an INT score of 15. I found it on the back of the book where the character sheets are. I think this stat should be listed on p. 327 with its other stats.

arokha arokha's picture
Muse Perceive

A muse having a perceive skill total of 30 is impossible, because their INT is 15, perceive is one of the two skills (with fray) that gets double aptitude bonus, and this implies they have perceive untrained (as in, they have put 0 points in, and are operating only on the 15*2 aptitude bonus). This is against the rules because ALIs cannot default on skills they have no points in.

DivineWrath DivineWrath's picture
How quick is fast neural

How quick is fast neural pruning? Its mentioned on p. 292-293. We have time frames for careful pruning, but not the other kind. (Edit: I found it on p 297. Time frame 1 hour. I would have liked the information to be kept in 1 place, and point other places there.)

I can't find the psychosurgery app anywhere. It is mentioned on p. 294. The rules say that it is required to do psychosurgery.

Quote:
USING PSYCHOSURGERY
To use psychosurgery, you must have access to the target’s digitized ego
(acquired the same way as uploading or forking). You must also have
a psychosurgery app and access to a server to run a VR simulspace.

There is a typo on p. 305.

Quote:
Initiating an emergency safe reactor shutdown takes an Interface
Test and a complex action. The actual shutdown process takes 2
action turns.A more gradual safe shutdown (for maintenance and
the like) takes 6–12 hours.

"... turns.A more..." needs a space between the period and 'A'.

DivineWrath DivineWrath's picture
arokha wrote:A muse having a

arokha wrote:
A muse having a perceive skill total of 30 is impossible, because their INT is 15, perceive is one of the two skills (with fray) that gets double aptitude bonus, and this implies they have perceive untrained (as in, they have put 0 points in, and are operating only on the 15*2 aptitude bonus). This is against the rules because ALIs cannot default on skills they have no points in.

Maybe they should make a small list of skills that ALIs can default. I suggest that list include Perceive, Melee, Fray, Guns, and Athletics.

arokha arokha's picture
DivineWrath wrote:arokha

DivineWrath wrote:
arokha wrote:
A muse having a perceive skill total of 30 is impossible, because their INT is 15, perceive is one of the two skills (with fray) that gets double aptitude bonus, and this implies they have perceive untrained (as in, they have put 0 points in, and are operating only on the 15*2 aptitude bonus). This is against the rules because ALIs cannot default on skills they have no points in.

Maybe they should make a small list of skills that ALIs can default. I suggest that list include Perceive, Melee, Fray, Guns, and Athletics.

Makes sense to me. Perceive is something every ALI would need to be able to do, whether their perception is real (vehicle ALIs, muses, bot ALIs) or meshy (simulspace assistants/NPCs, etc). Fray seems natural too because like perceive, I can't imagine someone not teaching a bot how to move out of the way of something about to collide with it. Guns, athletics, and melee all have justifications but none are as strong as at least perception and fray.

ICU2 ICU2's picture
arokha wrote:Fray seems

arokha wrote:
Fray seems natural too because like perceive, I can't imagine someone not teaching a bot how to move out of the way of something about to collide with it.

If it's taught then it has at least 1 skill point allocated above the aptitude and defaulting is no longer necessary. Really though, not every ALI should be able to use Fray or Perceive as some will never have need of a physical body (for Fray) or physical senses (for Perceive). An ALI intended to be a mesh-only entity needs neither of those skills.
arokha arokha's picture
ICU2 wrote:arokha wrote:Fray

ICU2 wrote:
arokha wrote:
Fray seems natural too because like perceive, I can't imagine someone not teaching a bot how to move out of the way of something about to collide with it.

If it's taught then it has at least 1 skill point allocated above the aptitude and defaulting is no longer necessary. Really though, not every ALI should be able to use Fray or Perceive as some will never have need of a physical body (for Fray) or physical senses (for Perceive). An ALI intended to be a mesh-only entity needs neither of those skills.

IMO, things that don't need perceive or fray probably aren't ALIs. That's just an app. The 'firewall' in the hacking rules for example, doesn't appear to be an ALI. I think the reason some things are ALIs are for their ability to interact with transhumans in a user-friendly way (as in, understanding context, having good computer vision, etc). Further, every ALI in the book has perceive listed.

Like, give me an example of a mesh-only ALI that will never need to interact with any sort of real-world posititional information, presence detection, or transhumans in general that can't just be done cheaper by an app?

Even then, I'd imagine ALIs are built somewhat like it says AGIs are (off templates), and the baseline ALI would probably include "the ability to take notice of things" as a pretty standard thing.

EDIT: Also I used 'taught' colloquially. Sorry, I tend to anthropomorphize computers/machines. I meant programmed/designed. Like I'd say "I taught my character sheet website how to do skill rolls", just cus that's how I talk.

Franwax Franwax's picture
Muses' Perceive

Or maybe Muses really cannot default, but we consider that they have a "theoretical" training in Perceive with zero extra skill points, just to allow them to roll that skill at INT*2...?
It's a bit subtle, but in this interpretation, having a skill at zero ranks is not the same as not having the skill at all :p (am I making sense?)

ICU2 ICU2's picture
arokha wrote:Like, give me an

arokha wrote:
Like, give me an example of a mesh-only ALI that will never need to interact with any sort of real-world posititional information, presence detection, or transhumans in general that can't just be done cheaper by an app?

Before I can do that, what are you defining as an app? I would think that most/all apps in Eclipse Phase might be ALIs.
arokha arokha's picture
ICU2 wrote:arokha wrote:Like,

ICU2 wrote:
arokha wrote:
Like, give me an example of a mesh-only ALI that will never need to interact with any sort of real-world posititional information, presence detection, or transhumans in general that can't just be done cheaper by an app?

Before I can do that, what are you defining as an app? I would think that most/all apps in Eclipse Phase might be ALIs.

tl;dr: I think every app being an ALI is unlikely because of how they're separated in the book, and how it would break the lore to be able to run what's apparently the equivalent of an ego's worth of processing power several times over in every device.

--------------

I think the key is that the book refers to them separately. Why separate them in both the equipment and rules sections if they are the same thing? I'm sure any GM can have them be any way they want to be, but what I'm trying to suss out is what the author's intent was, which I think is spoken to in the layout itself. It's "Apps & ALIs", not just "ALIs". Plus it says "every device has a built in ALI".

But to answer what an app is, I quote the book:

EP2E-p244 wrote:
Apps include programs that are run on your own hardware devices. Many of these provide specialized functions to make use of the device, such as the smartlink app to help you target your weapon, the chemical analysis app that runs on your chem sniffer, or the software systems that allow you to remotely pilot a bot.

And, an ALI:

EP2E-p250 wrote:
Artificial limited intelligences are designed as “custodian helpers” for specific devices or tasks. They are based upon machine-learning neural nets that draw upon vast data sets concerning the device/operations, meaning that they are well-versed in the best methods and likely outcomes. They are programmed with the core skills they need for their tasks and equipped with a personality expressly geared towards customer service, obedience, and satisfaction. Most ALIs are run on bots, vehicles, and other devices to assist transhumans or operate the machine themselves. Sample ALIs are listed on ▶326.

From a realist perspective: Why? What's the point of making the thing that just locks your ego in place an artificial intelligence? Or, are you sure you want to overcomplicate that 'lockbox' app that is trapping your indentured servants by making it a full ALI? That would increase the attack surface significantly, it'd seem, because now it can take stress and get traumas. Why would an "XP" experience playback (which are apps) be an ALI? Why waste the power? Even if we have nigh-unlimited processing power, there are other reasons to not spend it if you don't need to (heat generation in space, battery life, etc).

Also, like, in a future where hardware that can run advanced intelligences is in short supply (apparently, since there's so many infomorphs in storage, though apparently one's mesh inserts can run a full ego since it says they can run an infomorph 'as' a muse)... it begs the question then that "if I can run 9 ALIs in my head because I have 8 apps and a muse, why again are we short on mind processing power"? Since the book says you can use a full infomorph/ego in your inserts without a ghostrider as your muse... which seems to imply that at least the hardware required to run an ego is not greater than that which is required to run a muse. But then again maybe that's an oversight:

EP2E-p250 wrote:
Other Infomorphs As Muses
Some people prefer full-blown intelligences for aid and companionship over a muse. Any infomorph can take a muse’s residence within your mesh inserts, whether an AGI, disembodied transhuman, or even a fork of yourself.

So, why not run 9 full people in your head? They're probably better at the job. But, I feel like this is probably just an oversight in the lore, if you can trivially run (several?) entire egos on every ecto. Not sure why anyone would be in cold storage in that case. The only place in the book I see it mentioned that you can run an ego on anything other than a server or ghostrider etc is that one small paragraph, so I'm inclined to believe that paragraph wasn't well thought out rather than thinking the entire rest of the setting is different.

Franwax Franwax's picture
Other infomorphs as muses

On the last point, to be fair, the paragraph does not say one can run any number of infomorphs in this fashion. I take it that there’s only space for one and it replaces your muse. So it’s not that big of a stretch. The difference with a ghostrider module is that the infomorph can have more limited privileges in the latter. I recall reading somewhere else that some people even run an alpha fork instead of their muse, so this seems consistent.

arokha arokha's picture
Franwax wrote:On the last

Franwax wrote:
On the last point, to be fair, the paragraph does not say one can run any number of infomorphs in this fashion.

I was referring to the case in which apps are ALIs, since there's no practical limit to the number of apps as far as I can tell, and if ALIs = Egos in terms of required storage/processing power, then you could run "however many". I don't think apps are ALIs though, I was saying that as an example of what's possible if they were, and that I think it seems silly if that were the case.

Franwax Franwax's picture
arokha wrote:Franwax wrote:On

arokha wrote:
Franwax wrote:
On the last point, to be fair, the paragraph does not say one can run any number of infomorphs in this fashion.

I was referring to the case in which apps are ALIs, since there's no practical limit to the number of apps as far as I can tell, and if ALIs = Egos in terms of required storage/processing power, then you could run "however many". I don't think apps are ALIs though, I was saying that as an example of what's possible if they were, and that I think it seems silly if that were the case.


Oh yeah, fair enough. And even most devices capable of running an ALI would be at least overloaded if they tried to host an Ego (if at all possible). Ecto/ Mesh inserts are special in that respect.
arokha arokha's picture
Mars p184

EP2E-p184 wrote:
Nanoswarms blacken the ground of the Martian equator to raise the albedo and heat the planet.

That is lowering of albedo, not raising it. Higher albedo is more reflected light back to space. Darker materials have lower albedos: Sample albedos

BlckKnght BlckKnght's picture
Concealable weapon ware?

Should the Hand Laser be tagged as Concealable? I think I was assuming it already was, but while discussing what it looks like with my fellow players, we realized it has no tags at all. I would think the lens that fires the laser out from between your knuckles would be pretty small (smaller than the knuckle joints themselves), and so you probably wouldn't see it unless you knew specifically to look for it. But maybe it's supposed to be significantly larger than I was thinking, distorting the shape of your hand in an obvious way?

I'm also curious if Eelware should be concealable too, though since all the other melee ware have the tag, so this one seems more likely to be deliberate. Do bioconductive tissues and electrified synthmorph panels stand out that much relative to a normal morph's skin?

DivineWrath DivineWrath's picture
Near the top of p. 342, the

Near the top of p. 342, the paragraph uses the word cornucopia machine, which I'm under the impression is no longer used as the primary name for nanofabricators.

chaos_forge chaos_forge's picture
Does using Psi count as a

Does using Psi count as a mental or a physical action? Considering this determines which pool is needed to use it twice in a turn, it's kinda important to make that crystal clear, especially considering it's not immediately obvious what kind of action it should count as.

DivineWrath DivineWrath's picture
chaos_forge wrote:Does using

chaos_forge wrote:
Does using Psi count as a mental or a physical action? Considering this determines which pool is needed to use it twice in a turn, it's kinda important to make that crystal clear, especially considering it's not immediately obvious what kind of action it should count as.

It does not say. At least not in the psi section. Logically, it should be mental. After all, psi does not work unless you use an organic brain.

The Psi skill (p. 51) is mental actions. So maybe all of psi is mental actions. Psi-chi is buff to one's self so it doesn't use the Psi skill, while Psi-gamma is used on others and does use the Psi skill.

chaos_forge chaos_forge's picture
DivineWrath wrote:It does not

DivineWrath wrote:
It does not say. At least not in the psi section. Logically, it should be mental. After all, psi does not work unless you use an organic brain.

The Psi skill (p. 51) is mental actions. So maybe all of psi is mental actions. Psi-chi is buff to one's self so it doesn't use the Psi skill, while Psi-gamma is used on others and does use the Psi skill.

Oh, I didn't see it's categorized as a mental skill. Yeah, that definitely makes me think you'd use Insight for Psi. Is a mental action just any action using a skill with the Mental category? That would explain why Insight mentions "mental and mesh actions" as if they're separate things.

What's a physical action, then? It can't just be an action using skills in the Physical category, since Guns isn't in that category and I'm pretty sure you're supposed to be able to use Vigor to shoot twice in a round.

Maybe instead of saying "mental actions" and "physical actions," which aren't defined anywhere, we could use the already-defined skill categories. So Insight lets you take a second action with any skill that's in the Mental or Technical category, and Vigor lets you take a second action with any skill that's in the Physical, Combat, or Vehicle category.

Maybe Moxie could let you take extra actions using skills in the Social category? I can't think of many situations where it would be useful to talk a whole bunch during combat, but it might be fun to have the option. Maybe if you want to make two social attacks (p. 228) during one turn.

Franwax Franwax's picture
Pools and Actions

If we include Moxie among the pools that allow extra actions, then that’s the one we should use for Psi actions too... Moxie is used for actions that depend on SAV and WIL (and to power through Psi sleights without making an infection roll).

Fishmonger Fishmonger's picture
Various and sundry

This is for v1.1.1

p20: homo sapiens should be Homo sapiens (the genus name should be capitalized; species names are lower-case and both genus and species should be italicized, which is correctly done).

p53: Know: Administrator should be Know: Administration.

p81: Hex has two “?” page references, in the first and last sentences.

p81: In step 10 Hex has the “Enhanced Behavior (Level 2)” negative trait, but it’s “Neural Damage” in step 13. On page 83 it’s Enhanced Behaviour again, but with no level specified.

p95: Berk has Grin and Aggro as equipment, but as a synthmorph she can’t use them.

p98: The “2” in CO2 should be a subscript.

BlckKnght BlckKnght's picture
Typo in Mercurials faction description

p162 The last sentence of the Anti-Assimilation subsection has a typo or incomplete edit: "They see no need to apologize for wanting to being themselves." I'm assuming that "being" is a not being used here as a jargon term (e.g. claiming to be a "being"). That doesn't seem to be implied by context.

The fix is either:

to being -> to be

or maybe

for wanting to being -> for being

I'm guessing the error was introduced while trying to change from one of those to the other, and we wound up half way in between!

DivineWrath DivineWrath's picture
Telescoping Limb (p. 323).

Telescoping Limb (p. 323). This ware should mention that it does not mix with retracting limbs (p. 325). Retracting limbs say they don't mix with telescoping limbs.

Also please change its name to Telescoping Limbs, not Limb.

ICU2 ICU2's picture
Page 74 under Empathy trait:

Page 74 under Empathy trait: You instinctively relate to others. Apply a +5 modifier per level to
SAV Checks.

In keeping with the other traits that increase/decrease aptitude check values, the word "modifier" should be removed from the description (the chart entry already does not have "modifier").

Hydrargyrum Hydrargyrum's picture
Fishmonger wrote:This is for

Fishmonger wrote:
This is for v1.1.1
p95: Berk has Grin and Aggro as equipment, but as a synthmorph she can’t use them.

Page 332 Narcoalgorithms section has the note that "Almost all biochem and nano drugs can be replicated as narcoalgorithms, with corresponding effect (GM discretion)." Presumably Berk actually has copies of Grin.exe and Aggro.app rather than a baggy full of pills. Perhaps the sheet could be updated to say "Grin (narcoalgorithm)" and "Aggro (narcoalgorithm)"?

BlckKnght BlckKnght's picture
Hydrargyrum wrote:Page 332

Hydrargyrum wrote:
Page 332 Narcoalgorithms section has the note that "Almost all biochem and nano drugs can be replicated as narcoalgorithms, with corresponding effect (GM discretion)." Presumably Berk actually has copies of Grin.exe and Aggro.app rather than a baggy full of pills. Perhaps the sheet could be updated to say "Grin (narcoalgorithm)" and "Aggro (narcoalgorithm)"?

While I think that could be a solution in some cases, for Aggro in particular it's not plausible, since that drug is all about emiting synthetic pheromones to scare your enemies. It contains the text: "These modifiers are only effective when dealing with biomorphs of the same species who can smell you."

Hydrargyrum Hydrargyrum's picture
Ah, good point!

Perhaps she has a spray-on version. “Murder-axe Body Spray”, haha. Doesn’t seem like much fun for her though.

Maybe the spray is chrome silver and applied to the face....

Fishmonger Fishmonger's picture
Hydrargyrum wrote:Perhaps she

Hydrargyrum wrote:
Perhaps she has a spray-on version. “Murder-axe Body Spray”, haha. Doesn’t seem like much fun for her though.

Maybe the spray is chrome silver and applied to the face....

Honestly, I can imagine her getting that sort of version just for fun. And some sort of spray-on or applied pheromone sounds possible.
ICU2 ICU2's picture
Toward the bottom page 177,

Toward the bottom page 177, the subheader refers to those living on Mercury as "Mercurials" (which means something entirely different in EP) when it should probably say "Sifters" as that is the EP term for them (as the paragraph following the subheader confirms).

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