How much for chemicals

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gyresurfer gyresurfer's picture
How much for chemicals

Not sure if this has been discussed elsewhere, but how are people handling the purchase of chemicals to fill sprayers and capsule rounds? The listed complexity in the Gear section is for 5 doses, but sprayers contain 45 doses (3 per shot, 15 shots) and capsule rounds come in boxes of 100. Also, splash grenades contain 5 doses and are bought in lots of 5.

I'm probably overthinking this, but would love to hear how others have worked around it. Thanks

DivineWrath DivineWrath's picture
Good question. I can't find

Good question. I can't find an official answer that solves this problem. I'm under the impression that you would have to buy a lot of doses of chemicals in order to supply these weapons and ammunition types. This would easily use up most if not all of you gear points.

I'm thinking that maybe as a house rule, you could completely supply a weapon or ammunition type if you raise the complexity by 1, so a min/1 chemical becomes mod/2.

I'll go mention this on discord and see what answers I can get.

gyresurfer gyresurfer's picture
Houserule

Yeah, I'll probably do a houserule.

My idea is to be able to make the chemical itself 'in quantity' for the same complexity. The five-dose purchase includes the container/method-of-administration (injector, dermal patch, etc.). This way, buying a box of capsule rounds is Min/1 + Chemical.

DivineWrath DivineWrath's picture
Only 1 guy commented on

Only 1 guy commented on discord. Their houserule was that when you buy something that contains doses of chemicals, you can buy enough doses for 1 batch. So buying a batch of 100 capsule ammo will allow you to get 100 doses of a chemical instead of the normal 5.