First of all: Yes, I am completely aware that many (most?) of you find the original Eclipse Phase mechanics superior. I am also aware that a substantial portion of gamers believe that any kind of modifications leads to madness, or at least it means that I'm "not playing Eclipse Phase". Please, feel free to ignore this post if modifications make you squirm.
Personally, I feel improvements can be made. So I made them.
First of all, I turned the percentile scale into a 0-20 scale. I hate doing subtractions on a scale of 0-100, or any kind of math really. And besides, most modifiers and things in EP are multiples of 5. So, dividing a lot of thing by 5 seemed like a simple mod. Much easier on the math. This also meant I could cut down on the scale of the points used during character generation as well. And while I was at it, I tried streamlining it a bit. The flexibility's still there, I've just done a bit more of the math beforehand.
There are other changes as well... Exceptional successes and such are handled a bit differently and I'm using a blackjack mechanic for my normal skill rolls (like the ones the original uses for contests; higher is better unless it's above the skill level), for instance.
The changes are documented in the documents below:
I've also made new character, morph and weapon sheets, but as those could be used with the original system as well, I think I'll make a separate thread about them...
Any comments? They are welcome. Either in this thread or as comments in the google documents. You should have commenting rights to all the docs.
Warning: Anarchist, postmodernist, socialist, transhumanist, feminist