I am in the process of converting some of the X-risk critters into 2nd Edition, and since my crew is exploring derelict space ships and habitats, I was looking the Extractors (X-risks, page 105).
Most of the conversation was pretty easy, except for the sedative part. Looking at the drug/toxin section, there is nothing that "knocks people out". The closest I have found is a couple reduce some stats (making the victims more clumsy) or paralyzes them...which leads to death. I kinda wanna avoid the death thing right now. Anyone got any idea what good sedative rules would look like?