So a couple of friends and me decided to start playing by PC (I am, in fact, the desplaced one of the four XD), and Star Trek (in the "ST Online" timeline, that is, 2410 or Stardate 87XXX.X) was the "game" chosen. However, the most recent Star Trek RPG was made with the CODA system (some of you might remember the Lord of the Rings RPG with the movie photos, the previous one to The One Ring. That is the CODA system...). Essentially, unbalanced and nearly unplayable.
So I suggested (and was quickly approved) to use the Eclipse Phase framework. In fact, so many things can be ported to one game to the other, it is quite easy.
At first sight, the main changes are that egocasting and resleeving are a no-go, unless you are some sort of artificial life form. Also, the morphs will be hand-picked and "dehumanized" (for example, a Ghost morph will be like a Sulliban from the Temporal Cold War arc in the Enterprise series).
Most of the things done with nanotech will instead be "cooked" with replicators, which means only energy is the limit.
Space battles will probably remain as in EP, in lieu of simplicity.
So far, the player characters will be:
- Liberated Borg Romulan character (mine)
- Breen Mercenary
- Vulcan Ambassador
We will probably at least start playing on the New Romulus system, and besides that I have little idea of what will we be using or going for (aside from my interest on rebuilding the Romulan faction as a credible power).
For morphs, I think the most easy thing to do is to give a baseline Olimpian to me and the Vulcan, and go crazy with my implants, but I'm not sure about the Breen morph, aside from the cold adaptation that makes it require a cooling suit.