So I was thinking about the whole Synthmorph vs Biomorph issue, and I realized a big reason people have an issue with Synthmorphs is that they believe being a synthmorph is somehow an inferior existence...that being a synthmorph means not having the same sensation or emotions as a biomorph. And while you can argue with these people all day and talk philosophy...this is sci-fi. We answer our questions here with hard science and technology. So I was thinking about a synthmorph similar to the Steel Morph, but with the synthetic mask standard (and minus the Uncanny Valley trait) that not only perfectly simulates hunger/sleep cycles (and they would be able to eat and sleep) but also ramps up sensory input to "High Definition" levels. After experiencing life in this synthmorph going back to a biomorph would feel dull...empty. You would have to "come down" from the experience and being in a regular biomorph would feel almost like depression during that time. My plan for this is to have a player of a biochauvinist characters get sleeved into one (whether by mistake or through bribery) and not realized they are in a synthmorph for several days. I wouldn't mind help fleshing out the idea though (or assigning game mechanics)l
—The end really is coming. What comes after that is anyone's guess.