Eclipse Phase 2nd Ed - Gear/Ware suggestions
Some ideas for gear and wares I had which I hope to see introduced/reintroduced in the upcoming Gear/Wares section for 2nd Ed.
Brain Box [Moderate]
The morphs cyberbrain (and included features) are replaced with a fully-formed biological brain. Removes Access Jacks, Cyberbrain, Mnemonics and Puppet Sock (if any). Requires Cyberbrain.
Obligatory Brain Box ware for those Psi characters who don’t want to be locked out of 2/3rds of the morph selection, and still have their powers. Still gives up twice it’s cost in arguably useful wares, but also removes the vulnerability to hacking (now it’s only your Mesh Inserts that can be hacked).
The shell is composed of modular components and smart matter capable of changing shape, configuration, and attaching to other flexware shells to form larger, composite forms. Enables Flexbot rules. +1 Flex pool. Synthmorph only.
A cross-thread suggestion (from here) specifically for Flexbots: Since Shape Adjusting wares have yet to make an appearance outside Flexbots, and Modular Design is purely the province of Flexbots, the idea is simply to merge the two together. The major reasons, other than what’s been stated already, is to improve Ware efficiency/correct redundancy, improve overall cost efficiency, and get a bit more ‘bang for buck’.
An optional, but highly encouraged idea (from here) would be to give Flexbots, or Flexware itself, the following ability:
A shell with Flexware may recreate wares using its modular components and shape-adjusting shell. Spend 1 Flex to immediately recreate: 2 Minor Wares; or 1 Moderate Ware.
Not sure on a duration, or some of the other salient details - I do think each use should have the Flex cost, however.
Mass Conversion [Moderate]
This shell’s components and smart materials can be freely exchanged with other modules with this ware - or ejected, at need. Can transfer DUR from one module to another, or discard Max DUR equal to Wound Threshold to remove a wound. Restoring Max DUR requires a repair roll, or long rest. Requires Flexware.
My take on a flexbot augment from Transhuman I thought was interesting and relatively powerful for it’s cost.
Advanced Articulation/Proprioception [Major (R)]
The module is comprised of advanced nanotech materials, and distributed, modular wares - allowing rapid, sudden reconfiguration. Melee attacks resisted with half Fray. Gains Limberness (level 2) Morph Trait. Requires Flexware.
Restricted: The nanotechnology and materials composition is often thought to be directly derived from TiTAN technology. True or not, Inner system polities (and some outer system ones) treat such technology as military grade with appropriate restrictions, at best - or an active TiTAN hazard at worst.
Another flexbot augment redone for the new edition. Basically turns them into something like a solid-state nanoswarm/smart swarm. Inspired by enemies from the videogame The Surge, which are basically animate masses of hostile nanites.
Polysuit Attachment [Moderate - Major?]
The armour and it’s components are composed of shape adjusting materials and a self-compacting design, which can fold away into a convenient, unobstructive form worn on your character's body, or carried on their person. A polysuit takes a full action turn to deploy around its wearer and provides no protection until the end of the turn. This attachment can only be applied to armour suits - exoskeletons and similarly complex robotics are too bulky and unwieldy.
Inspired by the likes of the ‘briefcase suit’ from Ironman 2, agents and security types might need to affect a more cordial social appearance - only suiting up during times of duress. I felt this made more sense as an armor attachment rather than an armor in and of itself. Naturally it’d be ridiculous to get this kind of benefit for something like a hardsuit or battle exoskeleton (compare the briefcase suit to the ‘Veronica/Hulkbuster’), so armors and armour attachables (exo-frames, etc) only.
I'm open to comments/critique on my ideas, and I'm interested to see the ideas of others.
2nd Edition Morph Creation Rules