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You can shrink the skill list by using Familiarity Penalties instead

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whitespace551 whitespace551's picture
You can shrink the skill list by using Familiarity Penalties instead
So, re this FATE conversion thing: Separate skills for "Athletics" and "Somatics", or "Impersonation" and "Deception", or any number of other closely related skills, are unnecessary. You can trim it down by using something I'm going to call a [b]familiarity penalty[/b]. Basically, if you're using a skill for something just outside its purview - for example, if you're trying to use a "Deception" skill to impersonate - you can do it, but at a penalty to the roll. If you continue to use "Deception" to impersonate, the penalty will shrink and eventually disappear. Similarly, if you're trying to freerun across rooftops on Titan, and you have "Freerunning" but you hail from Mars, attempting to use the skill will incur a familiarity penalty for the different amount of gravity. Once you practice enough on Titan, the familiarity penalty will disappear. This requires some GM eyeballing but it is much closer to the spirit of FATE/narrativist systems in general than ridiculously long skill lists are. (I originally borrowed this notion from [i]Chuubo's Marvelous Wish-Granting Engine[/i] but GURPS has it too, sort of.)
jackgraham jackgraham's picture
Hmm, this is an interesting
Hmm, this is an interesting idea, although I'm now wondering if you're looking at the most current skill list, as we've already collapsed Impersonate and Freerunning into Deception and Athletics, respectively. Somatics I think we'll be keeping, as it's a re-skin of the Fate Core skill Physique. Thanks! This is the skill list as it currently stands: Athletics XX Aptitude regarding physical movement in various gravities, and used to avoid being physically harmed Civ Rep XX Contacts, allies, and favors owned in the world outside Firewall Cover XX Ability to assume false identities and avoid positive ID by the opposition Credit XX Being able to bring to bear currency, liquid assets, and financial intelligence Deceive XX Lying, misdirection, and other subtle ways of manipulating others without their knowledge Eye Rep XX Political clout, access to information, and access to material aid within Firewall Fight XX Close-quarters and melee combat Hardware XX Ability to build, repair, physically hack, and upgrade equipment; demolitions Infiltrate XX Avoiding detection, sleight of hand, and creating misdirection Infosec XX Electronic intrusion and counterintrusion techniques, encryption and decryption Investigate XX Research, analysis, interviewing, and other information gathering and collating skills Kinesics XX Ability to read other people via empathy and non-vocal communication Medicine XX Applied care and maintenance of biological beings; psychosurgery Notice XX Situational awareness and noticing casual things Pilot XX Operating various vehicles, remote controlling bots, related applied knowledge Programming XX Writing and modifying software code, programming bots and nanoswarms, nanofabrication Provoke XX Intimidating, scaring, or otherwise hostilely manipulating others Rapport XX Making positive connections and eliciting positive emotion Shoot XX Ranged combat Somatics XX Ability to use morph’s strength and its capacity to endure physical harm Survival XX Endure, navigate, and thrive in various environments Willpower XX Ability to keep one’s composure; used in horror tests and for psi X-Risks XX Knowledge of existential threats to transhumanity Xeno-contact
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