Mashups: Eclipse Phase vs. Don’t Rest Your Head, Part II

This is a continuation of my previous post on using Don't Rest Your Head and Don't Lose Your Mind from Evil Hat Productions to run certain types of adventures in the EP setting.

This post contains setup info and pregen characters for a scenario using DRYH/DYLM to portray a group of Lost Generation kids undergoing an unusual therapy at an orbital research facility. The intro information is intended for players who aren't yet familiar with the EP universe. Players totally unfamiliar with transhumanism will probably need a bit more introduction; those who know EP can probably skip much of what follows.

The Setup: General Setting Info for Players

10 years ago, a group of AIs, the TITANs, turned against transhumanity, almost wiping out civilization. This event is known as The Fall. Transhumanity -- genmod humans, uplifted animals, and sentient AIs -- undertook a massive diaspora across Earth's solar system and beyond. Earth is a smoking ruin, and only half a billion humans remain.

To help repopulate the solar system, transhumanity's best and brightest attempted to rear a generation of children by uploading their infant minds into accelerated virtual reality, while at the same time accelerating the growth of their mindless bodies in vats.

This generation of children are now five years old, but subjectively, they're 21 years of age and have been downloaded into physically mature bodies. But something about them isn't quite right. Maybe it's psychic stress from the poorly understood effects of a lifetime in accelerated VR. Or maybe it's something else -- some lingering infection from the infowar viruses that ran rampant during the Fall. Whatever the case, these kids -- dubbed the Lost Generation -- exhibited signs of mental illness while still in VR that only grew worse once they were downloaded and sleeved into biological bodies.
Symptoms ranged from paranoid schizophrenia to outright catatonia.

But once sleeved in biological bodies, the Lost also exhibited what baffled researchers could describe only as psychic powers. By and large, they weren't the flashy powers of comic book superheroes, but more subtle effects, such as: the ability to adjust one physiology or mental processes to gain subtle advantage, the ability to sense and mentally manipulate other minds, and a form of machine empathy that provides intuitions into the workings of unfamiliar devices -- even those of alien manufacture.

You are one of these kids. Your parents have had you sent to a research facility in Mars orbit, Drainer Lab, to undergo a new type of therapy that they hope will help you.

The Kids Are Not All Right: Player Characters

First off, you can download a PDF with DRYH stats for the PC here.

Backgrounds

Here are backgrounds for the six PCs. Spoiler warning: If you're planning to play this scenario, stop reading! Some of the PCs have secrets.

Players should feel free to elaborate on these background in any way that makes sense. They're all young, but even those who've reached the age of majority are still considered wards of their parents due to mental incompetence.

Yuki

You're very good at escaping. You've had to be. Ever since you were 12, you've been hearing the Bees.
Your parents realized early on that there was something weird about you. Now you're listed DNTD -- Did Not Take Delivery. Short version: they want noting to do with you.
Well, fuck them.
At some point, from one of your many hiding places, you started to listen -- really listen -- to the Drone. It's become part of you. You've reached an accord of sorts with the Bees; they come when you call, in the form of whatever nearby nanobot swarms you can reach out and call to you. They can take things apart, or put them back together, or make them go haywire -- whatever you need.
You may be a reject, but you're their Queen.

Sanjay

You have no memory of who you are or how you got here, but the finely detailed nano-tattoo on the back of your left hand reads, in Bengali, as follows:

  1. Your name is Sanjay.
  2. You have no long term memory. You will forget reading these words, along with everything else, in about 10 minutes.
  3. Your parents love you and hope the doctors here can help you.
  4. Please be careful not to kill anyone if you're startled.

Ganesh

You're borderline autistic and have great deal of trouble communicating normally with other humans. When it comes to computers, though, you're a savant. You've learned secrets that you're sure could get you in a great deal of trouble.
The best-guarded were your own personnel files. Unlike most of your peers, your origins aren't purely human. You were a human infant before they uploaded you into the VR -- but you were a human infant with a machine brain whose contents were a blending of two AIs. You were allowed to acclimate to being a human baby in a physical body, then uploaded and put in with the other children.
You look like them, you act like them -- sort of -- and you have unusual talent like them. But somewhere, you had parents who were machines, and now that you've learned this, you're incredibly fearful of what might happen to you.
All of this seems like some sick experiment, and if, in the end, you decide that you're a machine & not a human, the actions you may take to protect yourself probably won't be pretty.

Ming

By all rights, you should hate everyone. Their thoughts, which you can hear the constant din of, sure warrant it. But you don't hate them. You're pretty certain that people don't realize how many nasty thoughts they have a day. The worst is when they're looking at you, judging you. To really home in on one particular person, you have to concentrate fairly hard. And the most of the time, you wish you hadn't.
Around age 12, you got a hold of a narcoalgorithm that emulates the effects of marijuana, and you've run it two or three times a day ever since. It keeps you calm, it keeps you liking people... and it helps you forget some of the shit you've seen.
One thing you haven't forgotten, though: the other day, you read the Institute director's mind. You don't like doing this, but you'd noticed a "hole" in the blurry din of half-heard thoughts that normally surrounds you. Realizing it was her, you homed in on her -- and you didn't like at all what you found. She's not human, or if she is, she's not at all a normal human. What's she doing here? What's she planning?

Nobu

You're angry as hell, but unlike some of your peers, you haven't let it break you. When you were twelve, you nearly had a breakdown. You freaked out and started smashing things -- virtual things, of course, but they broke just the same. After that, your parents never visited you in VR again. All the anger and hate you nurse, you're saving for them. You've spent your entire, fake fucking life institutionalized. First as a baby, then as a attempt to create a model a student, but always as a lab rat.
Physical pursuits weren't encouraged in the VR. After all, you'd be moving into flesh bodies as adults -- and they wanted you all to grow up to be professionals, not laborers. After your breakdown, though, you ignored this restriction and spend all of your free time on sports and exercise. Kendo, soccer -- anything that your reasoned would make you more agile. You got AI opponents to compete with when you couldn't tear the other kids away from their lessons, and you managed to get access to parts of the VR that had heavy gravity, light gravity, or no gravity to experiment in. It worked. Your meat body is annoyingly weak and prone to getting winded, but you can fix that. The agility and reflexes, though, stayed with you.
If you can just contain your anger long enough to finally get out of here, you're going to have a good, long talk with mom & pop.

Indira

The number of your peers who've had breakdowns and been dragged off in baskets, never to return, since childhood seems to freak out most of your peers. Well, they're idiots. As far as you're concerned, it's just proof of your superiority. It's obvious that you're the next step in human evolution. You've all been raised in accelerated VR, and you all seem to have extraordinary powers (even if some of you try to hide them). Of course some of you will be flawed. Get rid of them, then. Let the best survive and thrive. You're out to prove that you're one of the fittest -- whatever the cost. And when every test is passed, when you're free to be an adult, there will be no limits to how high you can climb.
Of course, that's if the world doesn't notice that you're an insecure borderline sociopath with virtually no compassion (not that you acknowledge this flaw yourself). If you don't end up in prison, you'll make a fine CEO one day.

Phuong

Your life hasn't been one brimming with happy thoughts. You've felt like a lab animal for almost as long as you can remember. Sure, your parents visited, and they tried to treat you like normal kids. But you could always feel them studying you, observing you. The other kids didn't seem to notice at first, even though, every so often, one of you would have a breakdown. The kid would be taken away, no questions would be answered about where they went, and you'd never see them again.
When you were eleven, the Flutes started, and they've never gone away. It was around 11 or 12 that a lot of you went crazy; your numbers were halved in those years. That was when even the thickest kids in the group had to finally admit something was up. By the time they decided you were grown enough to go into a body, there were only a handful of you left.
Then your boyfriend-- wait, no, be honest: he wasn't really your boyfriend. He had no idea you loved him, and then right after you were resleeved, he went berserk and killed three people. They took him away, too. Something was done to all of you. And one day, you're going to get even.

Next time...

In the next post, I'll present a scenario to go with these PCs.

And one thing more...

Thanks to everyone who's backed our Kickstarter for Eclipse Phase: Transhuman. As of this writing, we're over $83,000, with more stretch goals still to be unlocked in the last few days. Thanks so much! And if you haven't done so already, please consider supporting us.

Transhuman Kickstarter Stretch Goals — The Final Week!

We have under a week left in the Transhuman Kickstarter, and it's been an amazing ride so far. Strap in for the last week, because it's about to get extra fun! Covered in this update: new stretch goals and an update about PayPal payments.

Eclipse Phase as ePub

We just unlocked this goal, and we'll be publishing Eclipse Phase in ePub format this fall/winter! If you want to pre-order it, you can add $10 onto your Kickstarter pledge.

New Stretch Goals

$71,000 -- 1000 ISBNs!

What? Here's the scoop: we need ISBNs to publish books, and many online stores (such as Apple's iBookstore) require a unique ISBN for each electronic book we sell. If you buy ISBNs in small batches, they cost $25 each -- but if we buy 1000 at a time, they only cost $1 each. So we want to invest in essentially "ISBNs for life!" to save us money down the road, and to allow us to profitably get Eclipse Phase into more venues! This goal is mostly about sharing info with you regarding the impact this Kickstarter will have on Posthuman Studios long-term. We want you to know that YOU can help make this happen.

$80,000 -- Caleb Stokes / Role Playing Public Radio Know Evil Team to Write New Eclipse Phase Adventure

The Know Evil Actual Play podcast is well-known amongst Eclipse Phase fans, and if we hit this stretch goal we'll bring them on board to write a brand new adventure for Eclipse Phase!

$90,000 -- Singularity Character Generator

Created by Kyle Hankins of indie software developer Snow Dog Labs, Singularity is a cross-platform (Windows, OS X, Linux) character generator that will support Eclipse Phase character generation -- both the traditional point-buy system and the new package system that will be in Transhuman!

$100,000 -- Eclipse Phase Fate Conversion Guide

If we hit this goal, we will bring you a Fate Core-compatible conversion guide for Eclipse Phase, allowing you to play in the EP universe with the streamlined rules from Evil Hat's upcoming Fate Core! If we unlock this stretch goal, Posthuman Studios will be the first "Powered by Fate" publisher!

That's the broad strokes of each stretch goal; we'll be covering them in more detail below, and in future updates!

PayPal Pledges

We will be rolling out support for PayPal pledges on Friday, May 16th, for those who cannot pledge with Kickstarter itself.

Details regarding Stretch Goal Rewards

Caleb Stokes / Role Playing Public Radio Know Evil Team to Write New Eclipse Phase Adventure

We have several cool proposals from Caleb already and we're polishing them and deciding which one is the best way to go. We're looking at making 1this adventure roughly twice as large as our typical published adventures: twice as many words, twice as much art, twice as many pages. It will be available via PDF and Print-on-Demand with an estimated release of Spring 2014 if the stretch goal is reached!

Singularity Character Generator by Snow Dog Labs

We've been talking to Kyle of Snow Dog Labs for months now; he brought Singularity to us in working shape and we're excited to turn it into something that can benefit all Eclipse Phase fans!

If we reach the stretch goal, Kyle will get to work on updating Singularity for Transhuman compatibility, and it will be available later this year with both single-user and group licenses. If it is unlocked, we'll also add backer levels so you can get purchase Singularity and be part of the beta test team!

Eclipse Phase Fate Conversion Guide

Eclipse Phase. Fate. Two great tastes that people have been telling us for years that they want to taste together: "We love Eclipse Phase! We love Fate, too! We want them together on our gaming table!"

We've heard you, and your game table may be getting some extra support soon!

Posthuman Studios LLC and Evil Hat Productions, LLC are pleased to announce that they have entered into an agreement that will allow Posthuman Studios to publish an Eclipse Phase-to-Fate conversion guide. This release is tied to the $100,000 stretch goal for Posthuman Studios' Transhuman Kickstarter.

If we reach that stretch goal, the following four backer levels will be added to the campaign:


It's Fate! - $5 - You get a PDF copy of the Eclipse Phase Fate Conversion Guide when it's released, and a shoutout on our website and in Transhuman.

Find My Eternal Fate - $15 - You get a PDF copy of the Eclipse Phase Fate Conversion Guide when it's released, a copy of the Eclipse Phase core rulebook PDF, as well as the Eclipse Phase short stories Lack, Melt, An Infinite Horizon, and El Destino Verde as digital books (PDF and ePub). You also get a shoutout on our website and in Transhuman.

Fate in Print - $30 - You get a print copy of the Eclipse Phase Fate Conversion Guide when it's released, plus the PDF, a copy of the Eclipse Phase core rulebook PDF, as well as the Eclipse Phase short stories Lack, Melt, An Infinite Horizon, and El Destino Verde as digital books (PDF and ePub). You also get a shoutout on our website and in Transhuman. (+$15 International Shipping)

Fate and Eclipse Phase Print - $80 - You get the Fate in Print backer level rewards, plus a copy of the Eclipse Phase core rulebook in print! (Ships at the same time as Eclipse Phase Fate Conversion Guide) (+$30 International Shipping)

The Eclipse Phase Fate Conversion Guide will be written and edited by Fate-experienced authors and editors to be named soon, with oversight from Eclipse Phase developer Rob Boyle. It will be published in the 6"x9" proportions of the Fate Core rulebook, and contain rules and guidelines to convert Eclipse Phase to the Fate system. The Eclipse Phase core rulebook will be required for use. Page count and post-Kickstarter pricing to be determined.

The text of Eclipse Phase Fate Conversion Guide will be available under a Creative Commons Attribution license.

The Powered by Fate logo was created by Evil Hat Productions, LLC and is used with permission.

To the Future!

Whatever happens over the last week of the Transhuman Kickstarter, it's going to be fun! Please share it with your friends over Facebook, Google+ (talking about Transhuman is way more fun than talking about whether you like the changes Google just made to Google+!), Twitter, and your other social networks.

We'll be posting a bit more frequently in the coming days, so keep your eyes peeled and let us know what you think!

Eclipse Phase & Fate

First off, a confession: when I first encountered FUDGE, as a text file on the pre-web Internet, I almost stopped reading when I got to the bit about the dice. An inveterate AD&D player, I love me some non-six-sided polyhedra. If EP has one flaw, it's that we only use one kind of die. So it goes without saying that I dislike when games only use six-siders, and by extension, when games only use six-siders marked with pluses, minuses, and blanks.

But then there's Fate. Oh, Fate. If not for your ugly-ass dice, you & I could be so perfect together. There's so much that's compelling about this rules engine, and so many possibilities that I can see for using it with our setting.

Eclipse Phase, you see, is a pretty darned old school, grognardy game. Peel back the fascination with emerging technologies, the OCD scientific research, the transhuman philosophy, and the oft-remarked-upon lefty politics, and what you have underneath is a game that is part Call of Cthulhu, part Shadowrun, and all over rooted in the wargaming tradition. We like charts & tables, detailed subsystems, and a pre-Gumshoe sort of approach to investigative scenarios. And for this we make no apology.

There are certain types of games, then, for which EP is an ideal instrument. Our system gives players who love detail a boatload of knobs to twist and levers to pull. If you like CoC and its various percentile system progeny, welcome home! We've kept a tentacle & a blasphemous AR graphic warm for you. And if you dig problem solving and technical dungeon crawls in the grand Gygaxian tradition, EP is again fertile ground. This isn't to say that you can't do other things with the game, but the aforesaid are particular strengths.

So why would we make a Fate conversion one of our Kickstarter stretch goals?

For all the people who suck at roleplaying-as-engineering-problem. Duh. 😉

Wow. I can be glib. But more seriously, we acknowledge that for some people, our old school style of rules-smithing can be too much. Fate offers a neater approach for some. But more importantly, the Fate system itself has some goodies in it that get me pretty charged up as a game designer. So let's talk about those for a sec!

When considering Fate's Character Generation system, the big thing that jumps out at me is the use of time phases. Here you've got something that ties into the drama of EP, because "The Fall" is going to occupy a phase for just about every character, and what goes on during that phase almost certainly derails the PC's previous life completely. The skills and aspects they picked up in earlier phases might shape what they do during the Fall and its aftermath -- or they might fall completely by the wayside as the PC gets catapulted into a new and probably much less comfortable life.

Character generations gives you aspects (a key player resource in Fate), and these map somewhat to EP's Motivation and Moxie mechanics. But they also map to our backgrounds, factions, and character concepts, yielding an interesting way for players to decide when and where their PC will shine. Are you enough of a Gatecrasher to flip that die to a '+'? Are you Barsoomian enough to re-roll when the cops turn loose their baboons on the protesters?

And that's just the simple uses of aspects. Other things that exist in the EP world -- your muse, your social networks, your manipulative Firewall handler -- beg to be expressed in this mechanic as well.

Finally, Fate's resolution systems provide a much lighter way of resolving challenges. The ladder system is elegant, if a bit loosey-goosey by old school grognard standards. Personally, I like a hacking system that requires a mastery of the details to use effectively, but there's definitely an appeal to the GM being able to simply define a ladder for a given system and let PCs start throwing dice at the obstacle. This approach is particularly handy if the GM knows in advance that a given system is going to get hacked at some point as part of a scenario.

I should close by saying that these are just some preliminary thoughts on a Fate vs. EP mashup. The team we're putting together to create the actual product will have much more grounding in Fate than I, and might have very different ideas about how the two systems meet. In any case, I'm very much looking forward to seeing what they come up with.

Let's get this unholy alliance started! If you haven't backed us on Kickstarter yet, please consider doing so now. Our Fate conversion will be unlocked when we hit $100,000, at which point new backer levels including EP/Fate products will also become available.