PAX Events

We're ten days out from the start of PAX Prime in Seattle and I figured I'd drop a little info for those who are attending. We will be with Sandstorm at the following location:

Room Number:
212 (2nd floor by escalators)

Address:
Washington State Convention&Trade Center

      800
Convention Place

      Seattle,
WA 98101

Floor plan can be found here

We will be selling EP Core, the GM Screen and Sunward and I'll have some of the stuff we had at Gencon including the Octomorph posters for sale and buttons to give away.

The room will be open from 10am until midnight Friday and Saturday and 10am to 6pm on Sunday.
 I'll be running games (or my GM helper monkey will) at the following times:
Friday - 11 AM&4 PM
Saturday - 11 AM&4 PM
Sunday - 11 AM
(6 players per game; may take up to 8 players, the games should take about 4 hours)

If you want to reserve a spot post in this thread. I know that we're already starting to fill up some of the games.
Also if anyone wants to see any of the specific scenarios I haven't 100% decided which ones I'll be running so this is your last chance to make a request.

When not running games I'll also be answering any questions people have or demoing the game for people who don't want to sit down for a whole 4 hour session.

Any other questions shoot em at me here and I'll tackle them.

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Gen Con 2010 Report

"What the hell just happened here?" — Brian Cross.

Gen Con 2010 has come and gone, leaving us thrilled, overwhelmed, and exhausted.

The reception for Eclipse Phase at the con was exceptionally positive. To our own amazement, the Eclipse Phase Core Rulebook walked away with three ENnie Awards. We received a Gold for Best Writing, a sound testament to the great work and ideas put in by our talented authors (Jack Graham, John Snead, Rob Boyle, Brian Cross, Davidson Cole, Lars Blumenstein, and Tobias Wolter). We also received Silvers for Best Cover Art (thank you Stephan Martiniere!) and Product of the Year. Considering that we were beaten by Pathfinder -- an unstoppable behemoth given its large fan base -- in both of those categories, we consider both of those to be absolute victories.

Beyond the awards, we received a continual barrage of appreciation from fans who loved the Eclipse Phase Core Rulebook and Sunward and couldn't wait to see more. We also sold (metaphorically and literally) quite a few new people on the game, and our sales numbers indicate we did quite well. At the end, our totals were 128 copies of Sunward, 89 Core Books, and 75 GM Packs sold. Thanks to our faithful booth volunteers for answering questions, explaining the game, and hooking new people!

Outside of the Exhibit Hall, we had 80 players participate in our scheduled games. Almost all of our games were full, even taking in extra interested players in many cases. We heard of a couple of players who finished one game only to jump in on another with a generic ticket. A huge thanks go out to Josh, Ryan, and Brandon for running these games and handling the overflow.

The five adventures we ran during the con will all be released as PDFs in the future, so if you were a player in one of these games, we'd appreciate your playtest feedback! Send any notes you might have on missing information, game flow, and suggested tweaks to info [at] posthumanstudios [dotcom].

The EP Seminar on Friday also had a good turnout, giving us an opportunity to answer some questions in-depth and provide some behind-the-scenes details to interested folks. We also took the opportunity to poll those present on their gaming habits, and were pleased to see that the majority gamed with a laptop, iPad, or netbook at the table, and over half used PDFs during game sessions and/or to prepare for them. A majority bought both books and PDFs, while next to none bought only PDFs.

We also held a productive freelancer meeting during the con, solidifying some of the ideas for future books. Likewise, Posthuman also had a session of pitching new game ideas (not just RPGs) to each other, most of which were quite good. In fact, it's going to be a challenge deciding which games to prioritize and pursue over the next year.

There is much more to tell, but too much to cover here. We gave numerous interviews, talked to a number of interested freelancers, socialized with old friends, made new ones, tore up a dance club, finalized some licensing deals, and over all had one of our best Gen Cons ever. We're sad it's over, but we're already looking forward to next year and future conventions!

EP Gamemaster Pack Street Release Date

We have an official street release date for the hardcopy EP Gamemaster Packs -- they will be in stores Wednesday August 18th! If you haven't told your FLGS you want a copy, now might be a good time to remind them so they can place the order.

Five for the Future 8-4-10

Gen Con Events

For those of you attending Gen Con next week, there's a lot going that we'd like to share with you:

First off, Posthuman Studios will be in the dealer's hall at Booth #2009 along with our partners, Sandstorm Productions, and their other partner studios like Wildfire, Closet Nerd, etc. We'll have the print release of Sunward: The Inner System as well as Core Rulebooks, GM Packs, posters, buttons, stickers, and t-shirts. For people new to EP, we'll be running demos at the booth. You can also stop by to get your stuff signed by folks who worked on the books.

If you're looking for some extra fun, we'll be running a game from our booth where agents can sign up to track down a renegade ego. You'll be sent on missions to get clues for tracking this ego down as they resleeve from morph to morph. Prizes will be rewarded for agents who succeed. Just stop by the booth and ask about our ego hunting game!

There are a number of scheduled EP games at the con for which you can sign up. Details here.

We will also be doing an EP seminar on Friday at 3pm where we'll talk about our upcoming plans for Ep and Posthuman Studios, answer questions, and ping you for feedback.

Friday night we'll be at the ENnie Awards hoping to pick up something from our four nominations!

On the night life tip, EP developer Rob Boyle, aka DJ Sprite, will be spinning hard EBM, rhythmic noize, and techno-industrial at a GenCon After Party on Friday night. We also recommend checking out these events.

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