I thought of a rule that I think is elegant to limit the number of ware that players will add to a morph.
The idea is that beyond a total number of MPs (morph + ware) the morph's ability to recharge decreases.
01 to 10 MP: short and long recharges as usual
10 to 15 MP: No more than one short recharge per day
15 to 20 MP: No more short recharge, only the long one
What do you think about it ?
This means that existing morph models are optimized for their energy expenditure.
It also means that you can always optimize a morph massively, but it will be for a short action because it will be in excessive use of its energy
Eclipse Phase french fan and Gamemaster until 2014