- Wingsuits for airborne assaults
- Fingerprinting RFID
- Shape-shifting antennas
- Brain scans for whether people will keep their promises
- Separate nerve systems allow feeling without pain
Eclipse Phase Quick-Start Rules!
At long last, we present to you the Eclipse Phase Quick-Start Rules!
In This Game, Death Is Optional
These Quick-Start Rules provide everything new players need to dive right into a game of Eclipse Phase. It includes a primer to the game’s transhuman setting, where future technologies allow people to digitally back up their minds and download into new bodies. A stripped-down version of the core rules cover the basic mechanics.These Quick-Start Rules also come with a starting adventure, Mission: Mind the WMD, that puts the characters on a mission for the secretive Firewall organization to protect transhumanity from a potential deadly threat. Four starting characters are provided, with backgrounds and roleplaying tips, so players can jump right into the action.
The PDF is constructed with layers, so you can drop out the background and other elements for printing and whatnot.
Download the Eclipse Phase Quick-Start Rules
Peter Watts Needs Support
Science-fiction writer Dr. Peter Watts, whose writings were one of the inspirations for Eclipse Phase, recently had an unfortunate and alarming incident at the US border (he's Canadian) where he was beaten and arrested without provocation. You can read his account of it here, and more about the situation and the support he needs with his legal fees here.
Art Preview: Another Bouncer
Sometimes projects just seem cursed. Take the Eclipse Phase Quick Start Rules for example. We originally finished it ages ago, with the intent of releasing it before the core book. We used some of the art we had lined up for it in the core book, however, so we opted to get that artwork replaced. For some inexplicable reason, this turned into a major deal. We ended up going to several different artists, all of whom ended up having to back out of the project after something came up that prevented them from finishing it. Our Art Director, Brent Evans, persevered, and thankfully that ordeal is now behind us and the QSR will be posted shortly. Artist Will Nichols was the one who put the coup de grace on the project with some excellent character pieces. Here's one of them, a bouncer morph (note the prehensile feet!):
Brian’s presentation from the IEET conference
As promised here are the slides for the talk I will shortly be giving for the IEET conference which you can, if you want, watch live here and which I believe they will be archiving.
The talk is on how we (and you) can take some of the heavier ideas about H+ and spin them in a way that has broader appeal to people who may not be familiar with H+ ideas.