I hear sometimes from GMs who stumble a bit on how to run autonomist habitats. This is not a surprise, as none of us actually live in a society like that, so even those of us familiar with anarchist ideas and practice don’t have the frame of references that would easily bring many of the …
Category Archives: Articles
Eclipse Phase Gamemastering: Managing MP and GP Over a Campaign
Not sure how to best deal with Morph Points (MP) and Gear Points (GP) in an ongoing campaign? Here’s a closer look at assigning and spending them! Refresher/Overview The system of Morph Points and Gear Points in Eclipse Phase Second Edition (EP2) works like this: for each scenario, the GM assigns a number of MP …
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A Look at Eclipse Phase and DriveThruRPG’s "Metal List"
Most gamers are interested in numbers. Most business people are interested in numbers. So the numbers behind a gaming business … well, they’re fascinating. Not just for the sake of them, but for the story they tell, and the questions they prompt: Why did this work? Why didn’t that work? Why did these two similar …
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Transhumanity’s Fate Developer Notes
The Eclipse Phase/Fate Core conversion guide, Transhumanity’s Fate, went live on DrivethruRPG last week, and the print edition is now off to press. Since the release, there’s been a lot of interest in what kind of Fate build Ryan Macklin and I are dropping with this book. The short answer is: minimalist. The primary goal …
Mashups: Eclipse Phase vs. Don’t Rest Your Head, Part II
This is a continuation of my previous post on using Don’t Rest Your Head and Don’t Lose Your Mind from Evil Hat Productions to run certain types of adventures in the EP setting. This post contains setup info and pregen characters for a scenario using DRYH/DYLM to portray a group of Lost Generation kids undergoing …
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