Posthuman Studios was actually founded back in 2008 by Rob Boyle, Brian Cross, and Adam Jury. At the time, two of us were working with Catalyst Game Labs, which had just gotten started a few months earlier after the collapse of FanPro. Between the three of us we had two games that we wanted to see published, so we established Posthuman as a holding company for the IPs of those games. We licensed our first game, Eclipse Phase,
to Catalyst Game Labs and worked with them to bring it to publication in 2009.
In 2010, we decided to part ways with Catalyst, so we ramped up Posthumans operations in order to lay the foundation for an independent creative studio. Our first real year as an independent business was a thrilling, if trying, time for us. We are both a small and virtual company consisting of three owners (we operate collectively) and no physical offices. In order to produce our games, we work with both a stable of awesome freelance staff and a publishing partner, Sandstorm Productions,
which assists us in getting our games into print and distribution.