• First Interior Art Piece

    This illustration by Davi Blight gets props for being the first completed interior illustration to be turned in. Go Davi!

    The topic for this piece was reputation systems. In Eclipse Phase, a significant portion of transhumanity has shifted into a post-scarcity economy thanks to ubiquitous access to nanofabrication machines — when anyone can simply make what they need from scratch, money and property become meaningless. As a result, new things take on value, such as creativity and reputation. In anarchist habitats, acquiring services is relatively easy, as long as your reputation is good. If you’re a bad anarchist who does nothing to contribute to collective well-being, your reputation will be crap, and no one will be willing to help you out.

  • A self-replicating machine child is born

    A few days ago (May 29) was a momentous day for the open source tech movement — the RepRap open source 3-D printer made its first copy of itself.

    What is RepRap?

    Printers are a common everyday machine. They use ink and technology to make things in 2 dimensions. Imagine if instead of printing on bits of paper, you had a printer that works in 3 dimensions. You would have to use a solid ink, but you would be able to print real, robust, mechanical parts. To give you an idea of how robust these parts could be think of Lego bricks and you’re in the right ballpark. You could make lots of useful stuff. Interestingly, you could also make most of the parts to make another 3D printer, but not all of them. That would be a machine which could make itself.

  • Getting Started

    Hello, and welcome to the still-not-public Eclipse Phase blog. Eclipse Phase is a new tabletop roleplaying game of transhuman conspiracy and horror, produced by Posthuman Studios and published by Catalyst Game Labs. The game is still in the final writing/editing/playtesting stage, but will release later in 2008.

    While this website comes together, you can find out some more info on Eclipse Phase in this thread over at RPG.Net