Breaking Up Is The Best Thing

We are changing how we handle one of our electronic releases: The Gamemaster Pack (GM Screen + Glory). Originally, you bought both of these components together, for $10, or $15 for the Hack Pack version. Now, they have been split apart so you can buy just one "half" of the Gamemaster's Pack.

If you have already bought the Gamemaster Pack, you don't have any reason to buy these new versions; this is a packaging change, not a content change. If we update the content in the GM Screen or Glory in the future, you will still get your free updates.

It makes a lot of sense to bundle a GM Screen with an adventure (or other GM-centric material) in print. It's really difficult to sell small adventures (as Glory is, at 24 pages) through retail. The low price point combined with the lack of durability makes these books riskier and less profitable for retailers. Bundling an adventure with a GM Screen is the accepted "sneaky but not really" method of publishing a small adventure in a format that game stores will happily sell.

That sort of bundling isn't necessary in the digital sphere, though. Glory and the GM Screen do work together, but they are perfectly functional as standalone items. And obviously, there are some people who don't need one half of the package -- so they don't buy any of it. It's a toss-up: do we do a bundle and ensure $10 per sale, or unbundle them and hope that additional sales make for similar or greater profits?

We think that gamers will be better served by splitting the Gamemaster's Pack into three electronic offerings:

Two bundles are also available, which replicate the way the GM Pack was originally sold:

Bump in the Night is now for sale!

Bump in the Night is now available!

This short adventure for Eclipse Phase takes the characters to the Venusian aerostat of Parvarti. While Parvarti is well known as a place of lust and pleasure, what they encounter involves little of that!

Bump in the Night can be played using the Sample Characters from the Eclipse Phase core rulebook or Sunward, and is $5 including files in both portrait and landscape alignment.

Did You Hear That…?

Bump in the Night, a short adventure for Eclipse Phase, will be available electronically (PDF) on Wednesday, September 22nd. This romp takes the characters to the Venusian aerostat of Parvarti. While Parvarti is well known as a place of lust and pleasure, what they encounter involves little of that!



Bump in the Night can be played using the Sample Characters from the Eclipse Phase core rulebook or Sunward, and will be $5 on DriveThruRPG.com, including files in both portrait and landscape alignment.

PAX Events

We're ten days out from the start of PAX Prime in Seattle and I figured I'd drop a little info for those who are attending. We will be with Sandstorm at the following location:

Room Number:
212 (2nd floor by escalators)

Address:
Washington State Convention&Trade Center

      800
Convention Place

      Seattle,
WA 98101

Floor plan can be found here

We will be selling EP Core, the GM Screen and Sunward and I'll have some of the stuff we had at Gencon including the Octomorph posters for sale and buttons to give away.

The room will be open from 10am until midnight Friday and Saturday and 10am to 6pm on Sunday.
 I'll be running games (or my GM helper monkey will) at the following times:
Friday - 11 AM&4 PM
Saturday - 11 AM&4 PM
Sunday - 11 AM
(6 players per game; may take up to 8 players, the games should take about 4 hours)

If you want to reserve a spot post in this thread. I know that we're already starting to fill up some of the games.
Also if anyone wants to see any of the specific scenarios I haven't 100% decided which ones I'll be running so this is your last chance to make a request.

When not running games I'll also be answering any questions people have or demoing the game for people who don't want to sit down for a whole 4 hour session.

Any other questions shoot em at me here and I'll tackle them.

Category: 

Gen Con 2010 Report

"What the hell just happened here?" — Brian Cross.

Gen Con 2010 has come and gone, leaving us thrilled, overwhelmed, and exhausted.

The reception for Eclipse Phase at the con was exceptionally positive. To our own amazement, the Eclipse Phase Core Rulebook walked away with three ENnie Awards. We received a Gold for Best Writing, a sound testament to the great work and ideas put in by our talented authors (Jack Graham, John Snead, Rob Boyle, Brian Cross, Davidson Cole, Lars Blumenstein, and Tobias Wolter). We also received Silvers for Best Cover Art (thank you Stephan Martiniere!) and Product of the Year. Considering that we were beaten by Pathfinder -- an unstoppable behemoth given its large fan base -- in both of those categories, we consider both of those to be absolute victories.

Beyond the awards, we received a continual barrage of appreciation from fans who loved the Eclipse Phase Core Rulebook and Sunward and couldn't wait to see more. We also sold (metaphorically and literally) quite a few new people on the game, and our sales numbers indicate we did quite well. At the end, our totals were 128 copies of Sunward, 89 Core Books, and 75 GM Packs sold. Thanks to our faithful booth volunteers for answering questions, explaining the game, and hooking new people!

Outside of the Exhibit Hall, we had 80 players participate in our scheduled games. Almost all of our games were full, even taking in extra interested players in many cases. We heard of a couple of players who finished one game only to jump in on another with a generic ticket. A huge thanks go out to Josh, Ryan, and Brandon for running these games and handling the overflow.

The five adventures we ran during the con will all be released as PDFs in the future, so if you were a player in one of these games, we'd appreciate your playtest feedback! Send any notes you might have on missing information, game flow, and suggested tweaks to info [at] posthumanstudios [dotcom].

The EP Seminar on Friday also had a good turnout, giving us an opportunity to answer some questions in-depth and provide some behind-the-scenes details to interested folks. We also took the opportunity to poll those present on their gaming habits, and were pleased to see that the majority gamed with a laptop, iPad, or netbook at the table, and over half used PDFs during game sessions and/or to prepare for them. A majority bought both books and PDFs, while next to none bought only PDFs.

We also held a productive freelancer meeting during the con, solidifying some of the ideas for future books. Likewise, Posthuman also had a session of pitching new game ideas (not just RPGs) to each other, most of which were quite good. In fact, it's going to be a challenge deciding which games to prioritize and pursue over the next year.

There is much more to tell, but too much to cover here. We gave numerous interviews, talked to a number of interested freelancers, socialized with old friends, made new ones, tore up a dance club, finalized some licensing deals, and over all had one of our best Gen Cons ever. We're sad it's over, but we're already looking forward to next year and future conventions!